
PlayDevil has posted a preview from their hands-on during GamesCom 2011 of Namco Bandai's upcoming action RPG title "Dark Souls".
Here's more:
"Even mechanically Dark Souls seemed to change nothing from its forbearer with the controls mapped identically, and menus even using the same icons. One alteration came in a sense that gameplay may have been slightly faster, but this could just have easily been down to my character in Demon’s Souls being constantly weighted down by armour."

There are some video game locations which hit you right in the feels. Are these the most emotional places in gaming to visit? Jump Dash Roll counts down 9 destinations in today's feature.
Is the OoT screenshot a comp of hyrule field with the Windows Vista desktop layered over the foreground?

Bandai Namco has released its latest financial report, revealing that the Dark Souls series has reached around 40 million units combined.

Before Elden Ring and Bloodborne, FromSoftware's talents for all things creepy and chilling gave Dark Souls an atmosphere unlike any other.
This feels like the epitome of a 'tepid take'. Dark Souls has always worn its gothic horror influences on its sleeve, it isn't exactly subtle.
Issues mentioned in this preview were seen in the last game. Game slowed down tremendously on world 2-2 and I kicked around the gargoyles all throughout 3-2. I'm not worried about the game, I know it'll be great even if they don't change much. If it ain't broke don't fix it.