
Insomniac creative director Marcus Smith recently revealed that another studio could handle development of Resistance 4, but not everyone at the now-multiplatform studio is necessarily ready to say goodbye to the series yet.
Talking to VideoGamer.com this morning about the prospect of another studio handling Resistance 4, Insomniac writer Jon Paquette said "I think I'd like us developing it".
Paquette added that "there are a lot of great developers out there. There are a lot of great shooter developers, and I'm sure there are a lot of people who would love to get their hands on Resistance because it's such a fun universe to create."
"I think Resistance is a fun place to play, with all the weapons, all the Chimera - it's a really great universe for games, because there are so many options."
New reports indicate that Sony Interactive Entertainment and Insomniac Games may still have Marvel's Venom in development.

Matt Miller writes: "We interviewed the general manager of Marvel Games for insight into several of the big projects the team has been working to bring to life, and where the games division is headed next."

For a mutant who can't die, how will Insomniac Games adjust the healing mechanic in Marvel's Wolverine?
Knocked out is still an option. So are being captured or restrained. Then there's potential for fatigue being a factor or just putting limits on how many times you can come back from healing quickly, making it also something you upgrade throughout the game.
Really not a hard thing to gamify, honestly. Just look at the last wolverine game.
Probably just have a health bar, only a tiny minority will probably be bothered by "oh but adanced healing" nonsense
Injustice was successful, people didn't cry about superman being beaten by humans
Ive seen enough to know that whatever they do will focus heavily on insane combos and dismemberments and all kinds of cool shit we wish we'd seen years ago as wolverine fans.
This is in great hands, all open world games get stale, I'm sure this game is going to be GOTY contender because of the talent behind it, but I hope its doesn't fall into any traps that make the world feel empty or underutilized.
LFG tho!! EXCITED.
Of all the things to worry about, this feels like the lowest ebb. I’d perhaps be more concerned about how they can find enough variety in the combat mechanics to stop a 10-12 hour game from becoming a bit samey, even if they get that main combat gameplay loop to be incredibly satisfying.
Obviously Wolverines claws will remain the main combat method, but thinking about how God of War benefited from (and differentiated itself from predecessor’s) by increased verticality in combat and also ranged attack mechanics, I’d be interested to see what Insomniac can come up with.
Interesting to hear to views os such an experienced game developer/designer.........wha t's that, you just a random dude off the internet....
I don't know, really I'd just like Resistance to end on a good final chapter. As it is, it's been a bit of a confused IP and I think I'd just like it to end after 3 and see something else come along as the new Sci-Fi shooter. As it is, most of the appeal was the alternate WWII setting and that part of the timeline is pretty much over.
Just make sure it runs at 320x240@15Hz next time.
First one was amazing. I think it was what one of the comments above me said about how it had this WWII setting. I actually just cancelled my pre order for R3. I tried the beta and although it was different, it was more similar to R2 then R1
I love all resistance games, and will buy Resistance 3 on the first day, already played the beta, and it plays wonderful!!
So it would be great If they continue with the franchise!