
From Strategyinformer.com: "It's amazing how entire games can evolve out of the most simplest of desires. Despite the success of Divinity II - especially after the more polished re-release - the developers weren't really happy with dragon combat and how it worked. Months of experimentation and tweaking later, they eventually realised that, actually, there might be something fun here, and thus Dragon Commander was born.".

PCGMedia don't think anyone's done a great job at explaining what you've got at your disposal in Larian Studios' RTS, Divinity Dragon Commander. There's a rumour going around that you simply send all your units in the middle, and that you leave them to their own devices. In this article, they show us exactly what units there are, list their abilities, and upgrades, and explain why, in actual fact, Dragon Commander is a tactically rich title - anything but a blob fest.
This preview features details only available from the press beta.

In this week's podcast, the usual whirlwind of PC gaming news and the latest gaming exploits of the team: Dragon Commander and the best of Molyjam.

IGN - Larian Studios is staking its entire future on two new independently-published games. We ask what that's like.