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20°

Are RPGs Becoming Less Relevant?

Raiding Party's James Bowden takes the comments of Bioware's Greg Zeschuk to heart and manages to rant and rave about it for quite a while. Eventually making some sort of point.

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raidingparty.net
knifefight5381d ago (Edited 5381d ago )

Mass Effect, Elder Scrolls, The Witcher 2, Disgaea 4, Yakuza 4, Tales of Xillia, WoW still having like millions of subscribers and a hundred clones still doing well...
Ni no Kuni gonna rock Japan in November, and people can say what they will about the series' quality, anything with "Final Fantasy" on the cover is gonna print money for at least another few years; it'll (sadly) take a few more stink bombs to kill that series for good. (I'm not saying I WANT it to happen, I'm saying that if it does happen, it'll take a few more bad/heavily divisive games in a row to do it.)

So to answer your question, um, no?

50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
Cockney30d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
lodossrage31d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman30d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb30d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.