
A high level look at some of the primary gameplay systems in Type-0.
Following our recent looks at Final Fantasy Type-0's world and characters, Square Enix has provided a recap of the various gameplay systems. All the information is old, but there are a bunch of new screens, so take a look.
You're free to move around the world, eventually making use of an air ship. The world map has towns, and dungeons, along with enemies waiting for encounter-based battles.

Jason Dietz: "We reveal the past year's best and worst video game publishers (based on their 2025 releases) in the 16th edition of our annual Game Publisher Rankings."
But... but... the garbage-mongers always tell us that Square Enix is in trouble! 😂

Square Enix announced its financial results for the first nine months of the fiscal year, related to the period between April and December 2025.

3D Investment Partners, a major shareholder of Square Enix, issued a 112-page presentation criticizing the company's 'sluggish' revenue and profit margins.
Waaah waaah our profits aren't big enough! I mean, they're still growing and all, but we want it faster and NOW! Waaaah!
The "practice drills" type include real time army-versus-army battles that are set on the active world map. As you work through these missions, you'll occasionally be assigned to storm an enemy stronghold, switching to the game's standard battle system.
Just like Suikoden and FFVII's minigame in Fort Condor.
Damn, can't wait for this game. :D
I have the demo and it is outstanding!