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200°

Minecraft Creator “Notch” Codes A New Game within 48 hours

MS: "When not challenging other big name studios in legal battles and to games of Quake, Minecraft creator, Notch (aka. Markus Persson), does what he loves best… he codes. If you’ve ever wanted to see how a game gets made or love Minecraft, then you should head on over to his live stream that’s going on right now."

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moviestinger.com
RockmanII75381d ago

I like the game, but do know there are no checkpoints. If you die it's all over. Link to game below.

https://s3.amazonaws.com/ld...

CaptainMarvelQ85381d ago

i cant even get out of the cell

CaptainMarvelQ85381d ago

Thanks,heh if feel so dumb :p

malol5381d ago

yah i saw this on his stream
really nice

3GenGames5381d ago (Edited 5381d ago )

Coding isn't equal to programming, I wish the terms would be used right. Coding is HTML and CSS. Not processed or anything. Programming is more like Java, although java is inefficient, but a programmign lanuguage. Some that are even better for programming are C, Assembly, etc. Notch isn't that great of a programmer, but Notch IS a programmer, not a "coder."

And many games have been programmed in a few days. Robotron 2084's main gameplay was done in 3 days. Defender of the Favicon was done in 3 days, and there are many more out there.

Although, time doesn't matter. What does though is making the most optimized program as possible. Sometimes for size, sometimes for speed, and finding the perfect balance is what makes it quality. Not the time to having something playable.

V0LT5381d ago

I agree he isn't that great of a programmer. Their is a difference.

3GenGames5381d ago (Edited 5381d ago )

Yeah, if you go through the code, some bugs are just so blatantly obvious that no programmer that knew what he was doing would have made them. And the fact that he closes the code from even his team members just shows that he can't figure out others code. [I have a hard time with that too as other people today waste RAM and don't care about speed, and I program in equilibrium because I do retro console programming, but sometimes I have a hard time of understanding code too if written badly.]

But still, if you're working on a multi-million dollar game, you need to do better and just figure it out and hone in your programming and get better at it, you don't do that working alone when you have a good opportunity to improve and work with others.

Terrified5381d ago

Yeah, I mean take World of Warcraft for example. It barely has any bugs in it.

Series_IIa5381d ago

3GenGames.

You're just talking out of you're ass.

saladthieves5381d ago (Edited 5381d ago )

The competition is writing a playable game in 48 hours from scratch. Whether he coded it or programmed it the term doesn't matter.

He chose to use a language that would easily be distributed, regardless of performance (he game is small anyway). It would be harder if he coded it in say C++ and decided to put it to the web.

Bladesfist5381d ago

C# isnt really a low level language compared to c and c++

3GenGames5380d ago (Edited 5380d ago )

He actually chose a language that he was familiar with since he's been working with Minecraft so long.

And Blades is right. Although C/C++ isn't anywhere near assembly either, C# and Java are way far away.

And a game without bugs doesn't mean good programming. I myself kinda find it hard to have bugs as I test each piece of code separate from the program so that WHATEVER numbers it's reading, it'll never, ever give/do false things, and I've never had a problem with bugs. Although for some people that's not the way they do things, whatever floats your boat.

And the term matters. Because coding a game is actually like using game maker and lua to write it, which is a joke.

Superted20075381d ago

He should be working on the next 1.8 update :)

70°

Microsoft Gaming Revenue Drops 7% Year-on-Year, Content and Services Down 5%, Xbox Hardware Down 33%

Microsoft announced its financial results for Q3 of fiscal year 2026, including an update on its gaming Xbox business and more.

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simulationdaily.com
Jin_Sakai16d ago (Edited 16d ago )

Not looking good. Hopefully Asha Sharma is able to turn Phil’s disaster around.

dveio15d ago

To me it's still quite remarkable how they can cash-in 5.3bn in revenue in a single quarter, since their hardware is basically dead.

Jingsing15d ago

The stock mark is what makes Microsoft remarkable, They have convinced every institutional and retail investor to just keep piling money into them. Like many big tech giants they are just a big growing pyramid scheme. As long as people keep dropping money into ETF's that cover the market Microsoft will always be liquid. At the same time it is completely stifling innovation and competition. People need to start being more discreet in how they invest their money as it's killing the system.

Tanktopmaster9215d ago

Once they re-evaluate exclusive all will be fine….

S2Killinit15d ago

Riiiiight because people will just flock back to them for one or two games per year.

Jingsing15d ago

15+ years of bad performance is what they call irreparable in business. It is time for them to sell off the assets and get out of entertainment.

Tanktopmaster9215d ago

These declines are on the back of extra revenue received from releasing games like Forza horizon 5 on PlayStation. So I’m being sarcastic here when I said they should go back to exclusives. Killing off a revenue stream from Ps5 sales will only make things worse

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50°

Report: Injustice 3 in Development at NetherRealm Studios

Thanks to the slip-up of an artist working on the title, we now have more evidence that a new Injustice game is in the works.

50°

Spiders Studio, Developers of GreedFall: The Dying World, Announce Liquidation of the Company

Spiders: "We're going to cut straight to the chase so you're not left wondering: After a long period without clear answers, we have received confirmation that Spiders is being liquidated.

What does it mean? This means the company as a whole no longer exists. We'll cease our functions immediately. The planned DLC will release via Nacon, and then-- well, that's it.

We're sorry that it's come to this and would like to thank each and every one of you for your support over the years.

If you have any questions or run into issues with your games, please contact Nacon directly as we'll no longer be able to reply."