
It's a basic tenet of strategy and tactics to rely on things to work when you want them to. If you have a gazillion unit types, this can get difficult.

EA is laying off an unknown number of individuals from across its Battlefield teams, including workers at Criterion, Dice, Ripple Effect, and Motive Studios, IGN understands.
When logic meets EA it generates anti-matter ..... so try not to apply it in any meaningful way. Entropy is what matters in there !!
cue the apologist saying that these are mostly just contractors hired for this specific project bla bla bla

The free-to-play reboot topped 15 million players in under three weeks, but EA now claims it needs to reshape the development team.
The community warned them this would happen but nope they knew better they continued with the live service push the made the art style cartoonish and this is the result

The Congressional Labor Caucus sent a letter to the FTC warning the debt-financed, largely PIF-owned deal could be bad news for workers
lol ya think? they're sending all that work to the cheaper labor market as soon as possible. and FYI, that labor market has exploded in the last 5-10 years. They have enough people to replace every single job. But honestly, EA is over filled with useless upper management as it is. You could probably trim 25% of their staff with no real loss in production. They aren't gamers, they're business execs. Just look at how many AI related jobs they're already starting to post. Its also hilarious that PIF owns Battle field 6
Wait,
The same congress that attacked Lina Khan when she fought the Microsoft Activision purchase.
The same congress that allowed Disney to buy 90% of Fox
The same congress that allowed Liv Golf to buy the PGA
The same congress that sits back while Paramount tries a hostile takeover despite losing the bid for Warner Bros.
NOW, the suddenly cares about doing what's "right" for works? Yeah, right.
EA now owned by The Saudis and Ubisoft to inevitably be owned by China. In hindsight, once EA and Ubisoft started having their financial woes, they should have pulled a Koei Tecmo/Bandai Namco by merging their operations into one.
Ah, Europa Universalis. Many a good strategy game has been ruined by godawful GUI.
Gotta love an article for praising Shogun 2. Definitely a good game. But I would argue that it's not really doing "more" with less, simply because the basic mechanics of strategy we're left to play with are less than or equal to that of the genre's "mean." Which is to say, it's sorely limited in options. Obviously, there's a LOT lacking in terms of diplomacy and empire-building on the strategy map, but even tactical battles are fairly simple. Would be cool if there were ways to build stuff mid-battle (anti-cavalry spikes, traps, etc), start forest-fires, or bribe enemy generals. Or even random elements like tsunamis, sudden thunderstorms, bandit attacks, etc., etc.
And, of course, obligatory, "Why isn't the AI in strategy (or any other game) better NOW than it was a decade ago?" comment.
Anyway, good read.