
TGH Writes: "The Calibur 11 stall is by far the most striking stall at Gamescom. Its huge monolith booth with bright white interior just entices gamers to it like a moth to a flame. I found myself having a chat with Kat from Calibur 11 who took me on a tour of their wares.
Firstly Calibur 11 make cases for consoles, cases they call vaults. The name makes perfect sense when you see them. The cases are screwed together across the ouside of the console and they pop like nobodys business in some really nice and bold colours, something that can liven your xbox up in a flash. These vaults not only provide a nice aesthetic to the device but also stablilise it when standing up and take up little footprint whilst doing so, they also improve ventilation to the console allowing air up and into it and they are fully customizable too!"

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.
15 years went by so fast. I remember playing through the story mode at launch.

The name "Hewson" carries a special weight for anyone who grew up during the golden age of British computing. As the son of Andrew Hewson—the man behind legendary publisher Hewson Consultants—Rob Hewson didn't just grow up playing video games; he learned to spell his name from their title screens. However, Rob didn't just rest on his family's 8-bit laurels. From leading major LEGO franchises at TT Games to tackling the high-stakes world of technical porting at Huey Games, Rob has carved out a unique path in an ever-evolving industry. In this candid interview Rob to discussed the burden and beauty of a family legacy, the technical "scar tissue" left by the ambitious Hydrophobia, and why porting a masterpiece like Inscryption to consoles is far more than a simple copy-paste job.
To celebrate Tomb Raider: Legend's 20th anniversary, the official channels have shared an early in-development gameplay demo.
I've been watching these for a while they look great