Colin Moriarty writes: Escape Plan is a puzzle game wherein the gamer must guide two characters -- the short and skinny Lil and the tall and fat Laarg (pronounced "large") -- through various rooms in strange environments, spanning locales such as a factory, a prison, a garbage dump and a workshop. Escape Plan totes a control scheme entirely reliant on all of Vita's special functionality, and doesn't use any buttons (though the game's camera was mapped to the analog sticks at times, something the developers said would probably not find its way into the final game).

VGChartz's Adam Cartwright: "There are examples out there of games being developed for Vita that truly make the most of its inputs, coming up with unique ways of interacting with the hardware to make for a memorable gaming experience. It’s these titles I’m looking at in this article – what they are and how they worked on Vita, both in terms of what they did right and what they could have done better."

Each week Sony brings PlayStation 4, PlayStation 3, PlayStation Vita and PlayStation Portable owners new content, add-ons, games and more. PlayStation LifeStyle catalogs the PlayStation Store

Sony Computer Entertainment launched PS4 firmware update 3.10 today, and for once it wasn’t just stability.
Among the two changes included in the patch, there were a few new sets of stickers to add some more variety to how you can visually communicate with friends.
How does the whole following thing work? Do you have to friend then or something?