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What Should SEGA do with Sonic?

While Madden NFL 12, out Aug. 30, unofficially kicks off the fall video game season, the following week and the arrival of the PlayStation 3 game Resistance 3 sets off what will be a harvest for hard-core gamers.

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gamrfeed.vgchartz.com
jacksheen00005394d ago

I think Sega needs change Sonic's art styles and give it a new slick and cool looking design.

I also think it time that Sega create a new challenging story that takes Sonic out of his own world.And, Perhaps, creating a Time portal that pulls Sonic in to another dimension; where Sonic find that he is not the only super hero alive.Both Sonic and the new Character(what ever that may be) must join forces together in order to stop both world from destroying one another. that would be a cool start.

50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
Cockney35d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
lodossrage36d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman35d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb35d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.