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20°

Duke Nukem Forever: How Did It Succeed?

Duke Nukem Forever looked like vaporware for the longest time. Many assumed it would never see the light of day, but after 15 years in development hell, the title actually hit retail shelves and was quickly savaged by critics. Despite this, Gearbox boss Randy Pitchford boasted that it's selling well, like a "greasy hamburger," and publisher Take-Two confirmed recently on an earnings call that the game is actually profitable. How could this be? How could it have succeeded against all odds?

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industrygamers.com
40°

Report: Take-Two lays off the head of AI and multiple team members

The head of AI at Take-Two says his time with the company has reportedly 'come to an end.'

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linkedin.com
50°

Take-Two hires Perfect Dark studio leads for new studio

Take-Two has hired Perfect Dark studio head Darrell Gallagher and creative director Brian Horton to start a new studio under 2K.

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gamedeveloper.com
jjb1981165d ago

This is great news as long as it it focused on SP games and not live-service

140°

Protests Outside Take-Two and Rockstar North Offices as Fired Staff Deny Leaking Company Secrets

Fired Rockstar Games staff have protested outside the UK offices of parent company Take-Two and developer Rockstar North today, denying accusations of leaking company secrets and calling for their reinstatement.

blacktiger198d ago

oh wow, excuse to lay ppl off

GAMERJET198d ago

The fired Rock Star Games staff were likely at-will employees, which means they could be terminated by the employer for almost any reason. Doesn't make it right, but it is what is.

__y2jb197d ago

There is no such thing as this in the UK. You can never just fire someone for no reason.