
I write about video games because I’m a fan, and each fan has a way to express his or her love for the medium. I’m not musically talented, I can’t program to save my life, and I couldn’t draw my way out of a paper bag, so writing is all I’m left with. Other fans, however, have incredible talent and manage to create pieces of video gaming love that are absolutely mind-blowing. This blog entry is to talk about the coolest fan made work based on established video games…

Rare's first-person shooter, Perfect Dark, has been fully decompiled, and a native PC port with multiplayer support is now available.
I remember getting this at launch on the Nintendo 64 and even though it looked like GoldenEye, it wasn't too good to play. Plain boring if you ask me. To this day, I still don't understand the hype.

Take-Two was reportedly in discussions to save Xbox’s canceled Perfect Dark reboot, but negotiations recently collapsed over details of a potential deal.
So, unsolved questions about the long-term ownership of the IP were responsible for the deal to collapse.
Interesting.
- Microsoft tells the studios developing the game they can look for funding elsewhere
- The studios' heads spend two months talking to different parties till they land a deal with Take-Two to fund and publish the game
- Take-Two gets in talk with Microsoft about the franchise
- Microsoft says, "Nah, you either fund and publish OUR game for us, or we'd shelf it and let the IP rot forever"
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- Profit?
I doubt Microsoft will do anything with this IP anymore. It’s basically a late stage n64 game made by rare when they were at their height. It was good for n64 standards. The 360 game was kinda meh. Now it will probably be shelfed forever.
Hmm have someone else make a game on your franchise and make money. Or just have an unused IP sit in limbo collect dust and not make money. Or make a little bit of money releasing the game in a collection. Microsoft should be selling off some of the older IP's to people who will do something with them.
Companies don’t generally readily sell off IPs. MS would have likely only granted Take two a license. Even when Microsoft sold Tango Games, they kept most of the IPs, and did not fully sell off the Hi-Fi Rush IP to Krafton.

While a lot (like way too many) games launch in sorry states these days, a lot of them do eventually get polished up over time fixes. The same can’t be said for these properly broken games.
Cyberpunk and No Mans Sky are obviously the 2
best comeback stories. Cyberpunk is literally one of the best RPGs ever made now.
junctioning is only broken now because it's been datamined which monster which gives which card and which card gives which items and every single spell to junction with the highest points for each stat. For it's time when that info wasn't readily available it was good, not without it's flaws, but not broken,
i mean, ff8 is not "broken" per se, its just that the junction system is too good and easily exploited even an hour into the game. haha
Star Wars Jedi Survivor is one of them. I can’t get in the Cantina bar later on in the game. The door and other doors throughout the environment is locked off. It is a shame, because I wanted to complete the game, but I can’t until they fix it.
The fan streets of rage remake/remix should be on there.
i would like to see a River City Ransom remake
That's a cool list, I'm gonna put that in my Top 5 Top 5 lists
What about those 2 Chrono Trigger games which were supposed to come out before Squix handed out its Cease and Desist letters.
One fan game was a 3D remake of the original game, another was a fan-made sequel using the same assests graphics style mechanics and such from the original.