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40°

Are Difficult Games Fun or Annoying?

Are super hard games fun to beat and do you feel accomplishment after beating them? Or are they just annoying and you'd rather avoid them?

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recon-entertainment.com
Nate-Dog5393d ago

Nice article. I think myself it depends on what sort of "difficult" it actually is like you say at the end of your article. I hate games (or game difficulty options) that are just difficult for the sake of being difficult. Like for example really any shooter with a hardcore mode on campaign. Usually that mode just simply makes the game harder by lowering the damage you can take and upping the damage enemies can dish out on you (and don't forget the infinite ammo and grenades!).

If a game makes me be more patient and makes me use more skill and precision to get by then that's the kind of difficulty I like, I like being pushed in games to use everything I have, and all the skill I have, to get through. I really feel underwhelmed by an easy game, even if it has a good story or a good world to explore I think every game has to have a certain level of difficulty for a player to really appreciate beating it.

Kamikaze1355393d ago

There is frustrating difficult where the game is just broken and difficulty that depends on actual skill. I'd rather play a difficult game that relies on skill.

firemassacre5393d ago

Demons Souls put difficulty to a whole new level, but added fairness to the whole mix. you cannot get a more fair/brutal experience anywhere.

tiffac5393d ago (Edited 5393d ago )

I'm a story driven guy so mostly I play on normal or easy since I want to finish games and move on to the next one. I respect difficult games and especially the players who go through them but I just don't have the time anymore for those types of games unless they have a very easy mode option. lol!

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50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
Cockney30d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
lodossrage31d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman30d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb30d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.