Just when you thought that people had squeezed the last drop of creativity out of Microsoft's Kinect, something like this comes along. It's a stuffed monkey with a robotic skeleton that can mimic the movements of the person standing in front of it. "Monkey Business" is an art installation of sorts created by Jan M. Sieber and Ralph Kistler. It uses a camera sensor from a Kinect, an Arduino mircocontroller, and 10 servomotors. The smirking robo-monkey, meanwhile, is suspended from the wall, giving it a full range of movement. The resulting video is pretty darn delightful.

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.
15 years went by so fast. I remember playing through the story mode at launch.

The name "Hewson" carries a special weight for anyone who grew up during the golden age of British computing. As the son of Andrew Hewson—the man behind legendary publisher Hewson Consultants—Rob Hewson didn't just grow up playing video games; he learned to spell his name from their title screens. However, Rob didn't just rest on his family's 8-bit laurels. From leading major LEGO franchises at TT Games to tackling the high-stakes world of technical porting at Huey Games, Rob has carved out a unique path in an ever-evolving industry. In this candid interview Rob to discussed the burden and beauty of a family legacy, the technical "scar tissue" left by the ambitious Hydrophobia, and why porting a masterpiece like Inscryption to consoles is far more than a simple copy-paste job.
To celebrate Tomb Raider: Legend's 20th anniversary, the official channels have shared an early in-development gameplay demo.
Ms should let indie developers develop games and apps for kinnect because 80% of the coolest things that the kinect can do is done by a hack.
How about
http://www.youtube.com/watc...
or
http://www.youtube.com/watc...
Whilst neither of these are 'games' in the sense that MS are wishing to sell they are exceptional examples of creativity using PC's and the SDK.
I don't know if you have 3D modelling and animation experience, but the 360 (and PS3) would struggle with inverse kinematics in anything approaching real time.
A quick look around http://www.kinecthacks.com is quite enlightening.