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Kinect / Arduino hack makes stuffed monkey dance for your amusement

Just when you thought that people had squeezed the last drop of creativity out of Microsoft's Kinect, something like this comes along. It's a stuffed monkey with a robotic skeleton that can mimic the movements of the person standing in front of it. "Monkey Business" is an art installation of sorts created by Jan M. Sieber and Ralph Kistler. It uses a camera sensor from a Kinect, an Arduino mircocontroller, and 10 servomotors. The smirking robo-monkey, meanwhile, is suspended from the wall, giving it a full range of movement. The resulting video is pretty darn delightful.

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engadget.com
dark-hollow5393d ago

Ms should let indie developers develop games and apps for kinnect because 80% of the coolest things that the kinect can do is done by a hack.

mac_sparrow5393d ago

I agree, though what we have to remember is that these hacks mainly run on PC's, which use their extra processing power to help reduce the effect of the removed chip.

Move should also be more open, the software is good, and $99 isn't so bad, but there's no submission process (that I know of). Both Sony and Microsoft would do well to realise there is a lot of talent out there. A 13 year old student of mine already makes his own games using free software he was originally shown in school.

gamingdroid5393d ago (Edited 5393d ago )

The processing power in the Xbox 360 is more than enough to do everything I have seen shown by the "indie" community so PC's "superiority" in raw processing power is irrelevant. Can you be more specific on what examples needs the extra processing power?

I believe MS has already said they will support indie's, just not when the tools will be released.

mac_sparrow5393d ago (Edited 5393d ago )

How about
http://www.youtube.com/watc...

or
http://www.youtube.com/watc...

Whilst neither of these are 'games' in the sense that MS are wishing to sell they are exceptional examples of creativity using PC's and the SDK.

I don't know if you have 3D modelling and animation experience, but the 360 (and PS3) would struggle with inverse kinematics in anything approaching real time.

A quick look around http://www.kinecthacks.com is quite enlightening.

40°

15 Years Ago, Mortal Kombat (2011) Saved Gaming’s Biggest Fighting Franchise

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.

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fortressofsolitude.co.za
italiangamer27d ago

"Gaming’s Biggest Fighting Franchise"

Press X to (seriously) doubt.

DarXyde25d ago

Underrated comment. I used to hate that game so much that any time my siblings asked me to play it, I just picked Hom and shut myself down mid-match.

Soy25d ago

And then MK1 killed it again.

DivineHand12525d ago (Edited 25d ago )

15 years went by so fast. I remember playing through the story mode at launch.

40°

Pixels in the Blood: The Journey of Rob Hewson

The name "Hewson" carries a special weight for anyone who grew up during the golden age of British computing. As the son of Andrew Hewson—the man behind legendary publisher Hewson Consultants—Rob Hewson didn't just grow up playing video games; he learned to spell his name from their title screens. However, Rob didn't just rest on his family's 8-bit laurels. From leading major LEGO franchises at TT Games to tackling the high-stakes world of technical porting at Huey Games, Rob has carved out a unique path in an ever-evolving industry. In this candid interview Rob to discussed the burden and beauty of a family legacy, the technical "scar tissue" left by the ambitious Hydrophobia, and why porting a masterpiece like Inscryption to consoles is far more than a simple copy-paste job.

50°

Early Tomb Raider: Legend gameplay footage shows unseen areas and different visuals

To celebrate Tomb Raider: Legend's 20th anniversary, the official channels have shared an early in-development gameplay demo.

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eurogamer.net