
SPOnG writes:
"As demos go – this one went – it ended too quickly for my liking as I was immersed in the action, having got to grips with the grenades at least. The puzzles are not – at this point – puzzley enough to test anybody much above the age of four. The jumping can, for the most part, be done with one-hand (seriously). But the overall feel of UDF is of a game that has come together and that will bear deeper and more concerted play. "

November 19 marks 15 years since the release of the Uncharted game that started it all.
I hope they don’t make another until the end of the ps5 lifecycle…. Show us a better jungle

VGChartz's Issa Maki: "I finally have a proper designation akin to what I've always referred to internally as 'the line that must be crossed' or 'The Line', for short – ludonarrative dissonance – the separation from a video game's story in relation to its gameplay. Why isn't PETA all up in Mario's grill for jumping on turtles and killing fish, or charging Samus Aran with the extinction of the Metroid species? Ever notice how fire has that habit of making bosses in Resident Evil stronger? Read on my friend, for I endeavor to imbue you with the ability to engage in basic queries concerning the concept."

KeenGamer: "Which Uncharted game is the best? Uncharted is widely recognized as one of the most groundbreaking and consistently great franchises in gaming. For both long-time fans and newcomers to this action-adventure classic, here’s a ranking of the franchise’s four main games."
Great list and great article nicely writen and explained. Although for me personaly i would put Drakes Fortune above Drake’s Deception and Uncharted 4 is absolutely my favourite of the franchise and number 1 for me.
U2 is the only game playable on crushing without causing a great amount of frustration. Not to mention just how much influence it had that they redid some of U2s set pieces like the caravan twice, and armored truck chase in U4.
I'd rate it as the following.
1.) Uncharted 2
(Close to perfection of any game I've played in years. Single Player/Multiplayer/Co Op all amazing.)
2.) Uncharted 3
(On par with UC2 multiplayer/co op wise minus the kickbacks [aka killstreaks]. I really liked the Lawrence of Arabia story.)
3.) Uncharted 4
(Single player is amazing. Multiplayer was meh. Co Op had potential. Absolutely hated the health revive system it slowed down the game way too much. Always preferred the fast pace action of UC2/UC3. Made it way more fun that way. Recoil was too ridiculous that most people in lobbies would only do hip firing, using power weapons and using that OP grappling hook to melee people after dropping them. Nobody wanted to revive anyone.)
4.) Uncharted
(It's the first in the series so it's hard to judge. Though I loved the story.)
Come to think of it, the step between Uncharted 1 and Uncharted 2 is huge. It goes from the weakest in the series to one of the best games ever made.
I think I'm going to play all of them again soon.
using the analog stick does the same thing.
This guy somehow managed to give Uncharted demo a bad review. Mostly talks about his mother and all his life issues but never talks about the game. Did he play the same demo we all played last night?
F*ck this game was impressive.
I dont think he played...
and yes you can jump with 1 hand? its 1 button..
edit:
If a "puzzle" equates to finding a ledge to jump on, you guys are going to be shocked by the real puzzles. I don't consider that a puzzle, Thats navigating.
Seriously SPONG has always bashed the Ps3 just another reviewer that doesnt know wtf they are talkign about.
Go give another 360 game a 10 lame ass.
i came to a part where there was a old cross with skeleton on it, he only looks at it , i dont know why he would focus on it , if it didnt do anything, maybe in the final game it will
Although I though the demo was awesome and that this will probably be a "first-day buy" I'll have to go ahead and say that the game demo left me with the "Heavenly Sword Syndrome" taste in my mouth.
Basically it showed you enough and then cut you the heck off....which sucked. I blasted through the demo in like 15 minutes and it pained me. Still..its a demo so why should I complain right? Right.
As for the game itself? I noticed something about the game and i'm sure other people will notice this too. *The scenery is for looks and should not be approached closely* What do I mean by this? Well, try and walk to the edge of the jungle and you'll see what I mean. The flora from afar looks lush and very detailed....upclose? not so much. There is an obvious line where the actual gameworld begins and ends. However, what was weird was the farther I got away from the side of the jungle the more detailed everything became. It was like draw distance in reverse!
Anyways, my only other complaint was the camera which will jam in to a wall if Nathan takes cover in an odd place.
The action? rock effin' solid and thats really what counts isn't it? The dialouge being shouted back and forth from the enemies and the AI pretty much spraying your area with bullets while you fend for yourself was just great. I even found myself dying a few times and I'm not novice to action adventure games. Overall gameplay? freakin' awesome.
As for the people saying it borrows from Gears of War? I know what you mean. Your speaking of the "duck and cover" OR "pop and lock" gameplay that Uncharted uses, and you would be correct. Uncharted does use the same successful gameplay that GEoW did. However, it is worth mentioning that GEoW actually borrow the pop and lock system from Killswitch.
So, anyways, great demo and cant wait for the end product.