
John Carmack and Todd Hollenshead of id Software agree that having great graphics will “always” give a game the edge – and that we’re nowhere near videogames’ visual potential yet.

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Rage from id Software and Bethesda Softworks was largely overlooked, yet its handcrafted FPS open world and memorable characters transcend genre convention.
YouTube’s members ‘Digital Dreams’ and ‘Jose cangrejo’ have shared some videos, showcasing Pascal Gilcher’s Reshade mod – which adds Ray Tracing/Path Tracing effects – in some really old games such as Star Wars The Force Unleashed, Crysis 2, RAGE and Resident Evil 6.
I'm still learning how to look for the differences. At first I was focusing on shadows for some reason but I don't think that changes much, is it reflections that change?
It supposed to add more realistic light Not actually more light effects and explosions
I hate to say it but I’m fine with fake lights, shadows, reflections. I just kind of like the effect, it’s also great it saves resources for other things.
I’ve been checking out some original Xbox games on x360/x1x and the engine has fake light streaming in through a stained glass window, and I love it even though I know it’s not real time lighting. Heck it even shifts as I move about.
I’ve about convinced my self rt and hdr just doesn’t work for me. Before hdr I would even complain damn why are the headlights killing me they are so bright.
I notice most frame rate, then jaggies, then resolution; with the last two interchangeable depending.
Other day watched an enthusiast rave over 4k and the poor guy was in 1080p. I played the same game the night before and thought wow this is clean, I wonder if it’s 4k, but knew differently and I thought wow even resolution is not always important. The next day he apologized and was surprised he could be fooled.
How come the lightsabers don't give off any light? Even in the EA star wars game the guy uses it to light up a dark cave. I guess if it is using frostbite it will support rtx cards.
I feel like art direction is more important. Photorealism is great but a lot of games waste it on a visual style that isn't particularly memorable.
Whether it's the fantasy setting of witcher 2, painkiller's insanely scaled levels, bulletstorms over the top environments, or just Far Cry 2's grounded but incredibly effective portrayal of Africa's setting. (I swear to God I play that game and I feel warm).
Thankfully though I feel like Rage has both in great quantity.
agree
They always have mattered. Gameplay is important but graphics is one of the main reasons people move to a next gen console
I hope they're not just saying that because they're relying simply on graphics for Rage.
How's the story???
At least gameplay should be good....
gameplay first
story second
graphics third.
hell we have come this far hevent we? from the 8bit era?