
NowGamer: Bethesda's Todd Howard has dropped facts on Skyrim's development at QuakeCon

Pete Hines: “Truthfully, I still think Bethesda is just part of something that is not authentic and is not genuine. And that shouldn't be a surprise to you.”

Todd Howard opens up on Starfield's hard development, confirms Bethesda is targeting wider hardware scalability for TES VI and future games.
If you're looking for any meaty Elder Scrolls 6 updates from Bethesda Game Studios director Todd Howard, listen for the Creation Engine 3 stuff.
"So we started with [the idea] that you want to be in your spaceship and to fly around a planet or fly smoothly over to that moon or whatever, right? It started there, then we're going to have this mode where you're going to go fast.’ Then it was, 'Well that needs to have some gameplay, what would players expect?' And that's where we got into all of the systems that Free Lanes has."
It's definitely a step in the right direction and I hope they keep improving on it. But honestly, that's the very least that should have been in the game from the start. He's saying it like they had an 'idea' that people would want to actually fly their ship around. That should have been obvious already from games like No Man's Sky and Elite Dangerous.
Colour me surprised. I was sure that the consoles would have much better graphics than the PC version!
- Wait....
im surprised that this can fit on the xbox
I can't wait to see just how much better.
inb4console'port
This makes me excited to see it on PC.
By the time you throw in things like user made texture packs and addons we're gonna be looking at one gorgeous game.
And I'm glad because frankly the graphics of this game have so far been... okay. Although don't get me wrong I love the elder scrolls and I'm gonna love skyrim, I did kind of feel that it was a shame that due to the current console's desperately long life cycle the next elder scrolls wouldn't be next-gen graphics.