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Bodycount Interview (Strategy Informer)

From Strategyinformer.com: "Strategy Informer: So Bodycount is the debut title from your studio - what kind of talent do you have working there? What kind of influences and experiences have you got on the team?

Max Kant: A lot of the team were originally ex-Criterion. A lot of our coders and environment guys had worked on Conflict and the like. It's a nice balanced studio, between veterancy of the leads and new blood. We've been working cross-studios as well, so we've got Codemasters head office etc... working with us as well. We've gotten help on the vehicles from people who've worked on games like DiRT, for instance. We've also got people with background in the comic-book industry, people from Games Workshop, 2001AD etc... "

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strategyinformer.com
80°

GUN, Bodycount and more running on the Xbox 360 emulator, Xenia, in DirectX 12

YouTube’s ‘John GodGames Emus’ and ‘Emulators for PC’ have shared some new videos, showing GUN, Bodycount, The Lord of the Rings: War in the North, Wanted: Weapons of Fate and more running on the latest version of the best Xbox 360 emulator, Xenia.

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dsogaming.com
Eidolon2760d ago

Runs okay, but textures look like an Xbox game.

winter_hill2760d ago

Holy **** that's awesome. Looking forward to seeing how this progresses.

20°

Great Games on a Budget – Bodycount (360/PS3)

It may have been all but overlooked at launch, but Bodycount is well worth a look for fans or arcade gaming.

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brashgames.co.uk
30°

Black Sheep: Why the Bodycount developer went back to the bedroom

GI - Stuart Black on unfinished projects, the blame culture and going it alone.

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gamesindustry.biz