
MMGN.com: "In 2009, production on a sandbox building game began. The goal of the developer was to allow players to do whatever they wanted. Since then, however, Minecraft has become much more than a sandbox building game which allows players to do whatever they wanted. It became the king. The game to own. Perhaps Minecraft’s success was unexpected, but it was inevitable that something came out of nowhere to spice up a dull and boring gaming scene."

Mojang has partnered with Merlin Entertainments to build the world's first Minecraft theme park in the UK.

Ben Porter from Newzoo explains that the player base has very little overlap with mainstream hits such as Assassin's Creed: Shadows and Ghost of Yōtei
I used to buy cheap games thinking I’d play them later, but I always ended up returning to my favorites. Now I skip the deals unless I know I’ll play the game soon.
This is very true, my nephews grew up on these two games and whenever I introduce them a AAA game whether old or new, it's like seeing an alien try to make sense of it and then quickly lose interest in it.
Can’t really expect a 8 year old Roblox kid to go buy resident evil 9 lol
Gaming trends are so weird to me now. Like, I’m old school and games were consumed essentially how movies were. You play through a title and look forward to the sequel or other things that came out. Now, that is so not the norm.
Learn more about Minecraft LIVE, the annual celebration of all things Minecraft. Hear from Mojang Studios and content creators during the livestream and find out where to watch it.
This article leaves out 1 key factor. The games he mentioned didn't have large online commumities(or online at all). Minecraft servers are really where all the good stuff are. That's where the best builds come from and what gives it tremendous longevity.