
It’s been a year since the phenomenal Red Dead Redemption hit store shelves, and EpicGamesReview honestly can’t say we’ve put it down since. The game is through and through one of EpicGamesReview's most favorite games of all time and for good reason too.

Rockstar has launched an official marketplace for "every server and every player" to buy mods: Cfx Marketplace.
I wonder how much of this isn't just taken work of others who have modded for free.
Edit: Also, great way for R* to take popular ideas and build them into GTAVI based on demand.
Ah, perfect timing with them taking down the Bully online fan mod. Greedy a$$ company.
I'm not entirely sure how to read this, as it doesn't seem exactly like an exact parallel to Bethesda's paid mods shenanigans.
Rather than single player stuff, this appears to be aimed solely on Cfx Servers. From what I've gleaned, apparently Rockstar bought the Cfx mod team several years ago, coming a few years after weird contentions led them to ban a few of their members. Ultimately, the question is if they plan to keep this contained to only online/servers.
I have to guess to a degree yes. It'd be pretty hard to "force" paid mods for single player when modding files locally on your own machine, but much easier for servers they'll control. So perhaps this is their soft launch ahead of GTA6 online and they'll clamp down more tightly on non-official servers going forward? Ever since they've become a 1 or 2 property studio, I haven't really cared much for Rockstar stuff, so I'm not entirely up on everything surrounding this. Sounds like it has the potential to be problematic further down the line, but right now fairly easy to ignore...I think lol.

Red Dead Redemption hits 3.3 million Netflix downloads on mobile, underscoring how subscription access drives reach over paid sales.
More like people don't play these type of games on their phone normally and don't try them out. Not like the places where people do play these games haven't crushed those numbers easily.
How many people actually played more than an hour of the game or came close to finishing it on mobile is the real question. If people aren't playing the games to a point that is purposeful, then why try when a subscription that is behind a streaming service isn't a sign of success but just curiosity.

Rockstar says the free upgrade issue affecting Red Dead Redemption Xbox 360 owners requires more time to resolve, with another update expected within five days.
I’m not sure what the exact issue is. I had no trouble getting the free update—you basically get the new game for free if you have the 360 version in your digital library. Maybe the problem is related to owning or not owning the Undead DLC expansion.
Interesting article, It would have gotten my approval had more time been spent editing and evaluating the writing.
I honestly didn't like it as much as the world did. It was good of course, but I don't think the story was anything special, as I quickly forgot it once I finished it. The voice acting was however very well done just like it was pointed out to be. I thought the online was a bit boring, and totally ruined by the auto aim. Although I believe they added modes where it is automatically off so that's good. Overall though, it just felt like a Grand Theft Auto game set in the old U.S, and not more of a unique experience. I wish it was more of a sequel, or true successor to Red Dead Revolver, as that game was so much fun.
i agree with you didnt get caught up in the hype. It was a game that for me was quickly forgotten and if they made a part two i would not buy it the way i wont buy anymore GTA games. It might be that i just dont like open world games such as these. I need a game like Demons Souls where i continue playing it even after more than a year!!!!
One of the best games ever created!!!
when i first played it, i got a little bored. When i came back to it, i got more into and realised how awesome it is...unfortunately now I love it and the multiplayer is quiet.
Working my way to platinum