
"As lovable as the Wii might have been, and as nice to Nintendo’s pockets as it certainly was, it would be quite a stretch to call it a rider of the bleeding edge of technology. Indeed, lacking even basic Vertex Shaders, relying only on DX7-era Transform and Lighting (TnL), the little console that could was, at most, frown-worthy for the Beyond3D denizen. So why exactly are we talking about the Wii’s successor then? Well, this round there’s a decent chance that the lords of the Wii remote will try being somewhat more daring on the tech front – or at least we hope so!
This article’s goal is to set some reference frames for what we can reasonably expect from Nintendo Wii U graphics capability. For this speculation to be called educated it has be to be grounded in reason; and all sound reasons have a source. Therefore, this article will rely on three bases: the facts, the rumours and what we will call Nintendo’s current approach to hardware. The facts and rumours are self explanatory, the ”Nintendo current approach to hardware” on the other hand requires some definition. With the exception of some non committal claims, such as “1080p graphics! Check that box!”, with all what Nintendo said and shown about Wii U, it has openly set expectations for graphics at a minimum level. No outrageous claim about huge silicon costs, bleeding edge rendering capabilities, living lucid dreams or jacking-up into the matrix. This, coupled with the graphical outputs of the last few Nintendo machines (DS, Wii, 3DS), will colour the speculation of this article.", writes Beyond3D.

The name "Hewson" carries a special weight for anyone who grew up during the golden age of British computing. As the son of Andrew Hewson—the man behind legendary publisher Hewson Consultants—Rob Hewson didn't just grow up playing video games; he learned to spell his name from their title screens. However, Rob didn't just rest on his family's 8-bit laurels. From leading major LEGO franchises at TT Games to tackling the high-stakes world of technical porting at Huey Games, Rob has carved out a unique path in an ever-evolving industry. In this candid interview Rob to discussed the burden and beauty of a family legacy, the technical "scar tissue" left by the ambitious Hydrophobia, and why porting a masterpiece like Inscryption to consoles is far more than a simple copy-paste job.

NE: "We rank the 10 best main series Super Mario games in celebration of the recent MAR10 Day with 2D and 3D included."
Best 2D, Mario World, best 3D, Mario 64. Can't say there's been a bad one, although Mario World 2 wasn't a true sequel. The Mario Land games were good (not the first one) and also Wario Land. I thought after Mario 64, Mario 3D World was excellent.

Believe it not, The Legend of Zelda: Breath of the Wild is almost ten years old. It was a massive game for many reasons – it launched alongside Nintendo Switch, was a new take for the series by going fully open-world, and introduced various aspects like voice acting in a mainline game for the characters.
im guessing dx 10 max!
ps3 and 360 are still great machines and there will definatly be no real gpu or cpu technological breakthroughs in the next few years so if we can get something superior to this gen for the same price or even cheaper that would be great and surley would sell
This console has just entered gen 7
i am a little sad that my son will ask for the wiiu, i will buy it, only to turn around and ask for a ps4/xbox720, because the wiiu may look outdated compared to sony and micro's new systems.