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120°

Remembering SimCity 3000

BnBGaming.com's Declan takes a trip down memory lane to visit an old friend, SimCity 3000.

"Frankly, there’s a lot to do in SimCity 3000. Scenarios are offered to those whose creative energies are best unleashed under directed bursts, but for most, I’m sure, the real joy will come in watching your concrete patchwork slowly spread across a map, like an unceasingly hungry, capitalist mould. Even though the game would have been vastly improved with a greater variety of buildings, this lust for development and desire for growth is the underpinning of an experience which evokes a sort of cathartic harmony in the ordered placement of zones, pipes, roads and power lines. Combine this rhythm with a resplendent soundtrack, and “Zen” might be a more appropriate descriptor."

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bnbgaming.com
gravemaker5396d ago

Am i the only one, who wanted ability to take over every citizen's body and walk around town? Or drive every car, plane or boat? When i was a kid, i thought sim city will be like that... :(

TGM5396d ago

Exact same! I liked that SimCity 4's expansion let you drive around (sort of). I suppose the closest thing to a "walkabout" mode is Cities XL's extremely close camera.

10°

A Quick History of Maxis’ Early Days to Their Recent Unexpected Closure

TwoDashStash: "Maxis was founded in 1987 by Will Wright and Jeff Braun to publish SimCity, a game which struggled to garner interest from established publishers due to it lacking any defined win or loss conditions. Despite this, the game went on to become a massive hit with over a million sales worldwide. The success of the first SimCity game lead to multiple spinoff projects, including titles such as the obscure SimRefinery which was commissioned by Chevron and the more familiar SimTower."

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twodashstash.com
30°

SimCity To Become Edutainment

Gamesta.com picks up on Electronic arts' plans to turn SimCity into official educational material. In collaboration with GlassLab, they'll alter the format in SimCityEdu to give teachers a learning tool that they can use to inspire students. A project in SimCity 3000 once showed us just how far this problem solving mentality can go.