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Why Are Games So Damn Expensive?

Hooked Gamers: "In an effort to decipher why video games are so expensive Hooked Gamers fought through trenches, double-crossed some high-ranking officials and even lost a comrade or two to Jason Bourne wannabes.

It all paid off though because we have compiled data that clearly states why video games cost us $60 a pop, and it's all in a pretty pie chart."

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hookedgamers.com
Supman5421d ago (Edited 5421d ago )

Hmm... lets see....
maybe because are economy sucks?

xTHRASHx5421d ago

Its because of you no one likes N4G

Ranshak5421d ago (Edited 5421d ago )

They really arent. That is if you are sensible.

I bought about 6 great games this summer sale of steam just for about 100usd. So no i dont think games are expensive.

Personally have over 150games on my steam list alone.

Its just that console gaming is expensive. Game prices barely go down, and newly released games always charge a premium.

Rashonality5421d ago

you go to hell...you go to hell and die

TurismoGTR5421d ago

Because technology is advancing..

Rashonality5421d ago

@TurismoGTR

if you mean "game developers are idiots cuz they always try to use cutting edge technology that cost a ton of money rather than getting creative with current technology" then Yes I Agree.

JLeVRT5421d ago

Development costs go up... Prices do. Simple as that.

Ranshak5421d ago

Lol not true, Game like crysis 1 which is still one of the best looking games out there didnt cost too much to make.

+ Show (1) more replyLast reply 5420d ago
TheDareDevil5421d ago (Edited 5421d ago )

Wait, I thought it was publishers - 30%, Retailers - 30%, Devs - 20% etc. I remember reading it somewhere.
Oh, yeah MS/Sony cut - 10%

xTHRASHx5421d ago

Well yes, that is true, in a sense. But of each of those percentages, like say 30% to the publisher, a lot of that goes to the fees that cost to make the game. See?

Ulf5421d ago (Edited 5421d ago )

Devs don't get a cut until the development costs are paid, out of their would-be cut, to the publisher.

The thing that sucks about that is that by the time the devs pay for their game development out of their cut, the publisher has typically made way way more than the game cost to make. That's how they deal with all the failed projects -- by penalizing the mildly successful ones.

darksied5421d ago (Edited 5421d ago )

Games don't really cost that much. Bad games might cost a lot (because you'll always hate what you paid), good games cost just the right amount (or nothing compared to what you got out of it; i.e. 180 hours in Bad Company 2, I paid $40 for it). Remember, Nintendo and Super Nintendo games did cost almost the same, sometimes more, and there was a lot of shovelware back then too.

xTHRASHx5421d ago

I agree completely, it isnt that bad. Except when you think of all the games you have wasted 60 on

JellyJelly5421d ago

Imo they're not expensive considering the work and money that goes into making them.

caseh5421d ago

Yeap true.

Its not just that though, its the amount of time you may spend on it. I bought Metal Gear 4 online and i spent like 600+ hours online. I paid £40 for the game. Now thats not value for money!

Equivilent spent on a blue-ray movie £20, times ive viewed the movie, 3 times. Length of film = 2hrs. 6 hours of entertainment. :P

Gaming aint that expensive in comparison.

JellyJelly5421d ago

Exactly. I thought about it after writing my comment. Comparing games to movies wouldn't be fair, as the average movie only lasts 1½-3 hours. A good game would be better compared against a 5-season TV series. And those are way more expensive if you buy the complete boxset.

jacksheen00005421d ago

Cause uncle SAM what his cut too

Show all comments (45)
50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
Cockney43d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

Read Full Story >>
gamesindustry.biz
lodossrage44d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman43d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb43d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.