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40°

EA versus Valve: Who will blink first?

It was only a few years ago that analysts had proclaimed the death of the PC games market in a continuous orgy of crocodile tears. It must come as a shock to them to see what’s happening now: two of the biggest companies in gaming – EA and Valve – fighting over… scraps, right?

If anything is testament to the health of PC gaming, it is Electronic Arts’ surreptitious bid to rise above Valve as the market’s digital kingmaker.

Make no mistake: both groups are at war – locked in battle over a DLC policy dispute that neither will back down from...

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develop-online.net
Gazondaily5421d ago

Steam has cemented its place as the digital distributor and EA knows this. I don't think its a case of who blinks first- more a case of seeing how much EA will persevere and the lengths it will go to get that cake (the latter of which definitely exists and is NOT a lie).

Grip5421d ago

it's bad for EA of course.. in everything! Valve had Steam.. and they will find a publisher for their games on console which will cost EA alot.

50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
Cockney43d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
lodossrage44d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman43d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb42d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.