
As RAGE trundles on towards completion, programmer John Carmack describes how the game’s development turned out to be “twice as aggressive” as the team had imagined.

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Rage from id Software and Bethesda Softworks was largely overlooked, yet its handcrafted FPS open world and memorable characters transcend genre convention.
YouTube’s members ‘Digital Dreams’ and ‘Jose cangrejo’ have shared some videos, showcasing Pascal Gilcher’s Reshade mod – which adds Ray Tracing/Path Tracing effects – in some really old games such as Star Wars The Force Unleashed, Crysis 2, RAGE and Resident Evil 6.
I'm still learning how to look for the differences. At first I was focusing on shadows for some reason but I don't think that changes much, is it reflections that change?
It supposed to add more realistic light Not actually more light effects and explosions
I hate to say it but I’m fine with fake lights, shadows, reflections. I just kind of like the effect, it’s also great it saves resources for other things.
I’ve been checking out some original Xbox games on x360/x1x and the engine has fake light streaming in through a stained glass window, and I love it even though I know it’s not real time lighting. Heck it even shifts as I move about.
I’ve about convinced my self rt and hdr just doesn’t work for me. Before hdr I would even complain damn why are the headlights killing me they are so bright.
I notice most frame rate, then jaggies, then resolution; with the last two interchangeable depending.
Other day watched an enthusiast rave over 4k and the poor guy was in 1080p. I played the same game the night before and thought wow this is clean, I wonder if it’s 4k, but knew differently and I thought wow even resolution is not always important. The next day he apologized and was surprised he could be fooled.
How come the lightsabers don't give off any light? Even in the EA star wars game the guy uses it to light up a dark cave. I guess if it is using frostbite it will support rtx cards.
Hmmm that screenshot looks interesting.
I really don't know what to expect from Rage. The multiplayer is, rather oddly, focused solely on vehicular battles and the single player story looks interesting but not much of it has been shown.
This is id software we are talking about so there is no reason why this shouldn't be a great game. Whether it will be eclipsed the torrent of killer apps released later this year is another matter entirely.
I'm a bit disappointed in him using the word "twice" as measurement. I'd expect something like "RAGE development was 103.74% more difficult than imagined" coming from him.
Idsoftware will take over the title for the creators of the best looking game of this generation.
Crysis->Killzone 2->God of War 3->Cryis 2-> RAGE