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Top Producers Comment on Wii U

As part of a feature on Wii U this week, Famitsu got commentary from top Japanese producers and game developers.

Find out what Akihiro Hino, Shinji Mikami, Tomonobu Itagaki and others think about Nintendo's new system.

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andriasang.com
jacksheen00005415d ago

yeah... the commit from all these game developers only said very little or no commits on the graphics capability of the Wii U. I need more!

30°

Shinji Mikami’s new studio, ‘Unbound’, is building a ‘AAA original IP’ for consoles and PC

The Resident Evil 4 director left Tango Gameworks in 2023.

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videogameschronicle.com
340°

Legendary Dead or Alive and Ninja Gaiden Creator Tomonobu Itagaki Passes Away at 58

Tomonobu Itagaki, creator of Dead or Alive and key figure behind Ninja Gaiden, has passed away at 58. The acclaimed designer expressed regret for not releasing one last game.

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twistedvoxel.com
Sonyslave3220d ago

Damn i was just thinking about this dude and now this🥺 RIP

rlow1220d ago

Wow, this is a surprise. He always struck me as a really independent person and always wore those shades. Well he left behind a couple of iconic franchises and probably had a hand in many games. RIP Ninja

Terry_B220d ago

While his last games..rather sucked, and he came over like an idiot sometimes, he still helped to create some awesome, funny games. May he rest in peace.

Hereandthere220d ago

Shocked. RIP, so sad , gone way too soon.

yewles1220d ago

WHAT??? This timeline, man...

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130°

Yakuza Creator Toshihiro Nagoshi Says Game Size Will Soon Stop Being Important to Players

Yakuza creator Toshihiro Nagoshi believes that in the near future, the size of video games will no longer be a major factor for fans.

Chocoburger558d ago

The issue is that a lot of games are filled with copy / paste bloat, and that game maps are so big that they become a chore to traverse.

I'd rather have a game with 10 missions, but each one is amazing, than 50 story missions but they're all the same generic stuff we've had since PS2 era.
- Go here in a limited amount of time
- Go there and kill someone
- Go and collect an item and bring it back to me

Instead, give me those 10 missions of decent length but where each one feels unique, where I can use different strategies based on my playstyle, that's what I'd find interesting.

Basically, just do the opposite of Ubisoft, where they've run out of ideas a long time ago, so they try to entice you with their 'endless buffet' style of 'content'.

isarai558d ago

It stop being important like 2016 when EVERYTHING wanted to be open world. People are much more receptive to condensed or linear experiences now.

WolfSeed557d ago

Yes, when Storage increases exponentially, price drops per GB and internet speed becomes standard in the Gbps range.

Profchaos557d ago

I don't think he was talking storage size but more length of said games and just game filler

Sgt_Slaughter557d ago

It wouldn't be as bad if companies prioritized optimization, compression, and allowed sound packs to be optional depending on languages needed. As well as shipping with standard textures and having the hi-res/4K textures optional.

Profchaos557d ago (Edited 557d ago )

He says this while like a dragon Yakuza which I believe he worked on takes 50 hours and both require a certain level of grind I got massively level punished in chapter 7.

I love these kinds of games but I could do without the need to run around a overworld picking random fights for hours on end just to continue a story or grind to get better gear.

I think it was sakurai who recently said the game should respect the players time and I definitely feel that tlad Yakuza does not do that at all despite being probably my favourite Yakuza game

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