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150°

A Rage Like No Other

An interview with legendary developer John Carmack to discuss his recent work on id Software’s forthcoming first-person shooter, Rage, lauded by many as the best-looking shooter ever made.

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goozernation.com
BrutallyBlunt5411d ago (Edited 5411d ago )

No comments? Why, because Carmack said the PC side of things are now 10x of that which the Playstation 3 and XBOX360 are capable of? Or is it that he said both of those consoles are very close and the N4G community which is largely made up of Sony supporters don't know what to say now?

Anyways Rage is highly impressive considering it's running at 60fps.

Shaman5411d ago

Yea...everyone is playing dumb.You can tell Activision chief business director that his is talking out of his ass when talking about two consoles,but you can't tell that to the man right here.60fps and not restricting linear world and amazing graphics.I'll take it...

BTW if anyone is wondering game is confirmed 720p on consoles and when(he said rarely) some huge stuff happens it will do automatic resolution lowering for a moment rather than dropping frames.

StayStatic5411d ago

What do you think about the API overhead business ?

This was an interesting read:

http://www.flesheatingzippe...

Makes you wonder what they could achieve if their was very little overhead like consoles.

Be exciting to see something new come out to resolve this :D

Shaman5411d ago

Yea...it will be hard to "get rid" of DX in PC market,but thats not only thing where you waste a lot of power.The problem is also in the fact that making PC game you have to optimize it for hundred+ combinations of hardware not just one as in consoles.

Of course API's in consoles are big advantage since you can practically code to the metal,avoid some bottlenecks and find smarter and faster ways to achieving the same.For example,in DX9 per object motion blur is not supported,its generally a bugged when some developers try to do it(Crytek in Crysis 1 and 2) but on consoles you can do it as you would do it in DX11 just because you can avoid limitations of API.

gcolley5411d ago

@ levelhead. you sound disappointed there are no fanboy comments so you have to post your own??? get the ball rolling so to speak. go away

popup5408d ago

Looks like the mob is out of town!

110°

Xbox Deals With Gold and Spotlight Sale Discounts – 4th-10th Aug 2020

Neil writes: "Just been paid? Fancy getting a new game added to that backlog of shame? The Xbox Deals With Gold and Spotlight Sale is back with even more discounts on a variety of great Xbox titles. If you've got time in your life for a new gaming experience, the following bargain basement titles are available for your cut-price purchasing between 4th-10th August 2020."

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thexboxhub.com
90°

Rage's Open World Was Intimate & Memorable, Not Another Huge, Empty Sandbox

Rage from id Software and Bethesda Softworks was largely overlooked, yet its handcrafted FPS open world and memorable characters transcend genre convention.

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escapistmagazine.com
Fist4achin2370d ago

I enjoyed the first game. I plan to play the sequel soon!

210°

Here are Star Wars The Force Unleashed, Crysis 2, RAGE & Resident Evil 2 Remake with Ray Tracing

YouTube’s members ‘Digital Dreams’ and ‘Jose cangrejo’ have shared some videos, showcasing Pascal Gilcher’s Reshade mod – which adds Ray Tracing/Path Tracing effects – in some really old games such as Star Wars The Force Unleashed, Crysis 2, RAGE and Resident Evil 6.

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dsogaming.com
traumadisaster2523d ago

I'm still learning how to look for the differences. At first I was focusing on shadows for some reason but I don't think that changes much, is it reflections that change?

rashada072523d ago (Edited 2523d ago )

It is supposed to be simulating how light actually works- so yes if light is reflecting off a surface accurately it should show reflection or an effect that matches what you are looking at in the environment. Next time you play a game look at a puddle of water there may be just a "baked" in texture that if you aren't paying attention seems like it is reflecting but it isn't. I would say though if the light is reflecting more accurately I would think that would give more accurate shadows as well.
I am still not 100% sold on it- it looks okay but I can't get over the hardware price jump for better reflections..

Taz X142523d ago

While games won't look immensely better, it opens up more possibilities overall. Understandably, the price jump is huge. But, that can be said for being at the forefront for any new technology. I'm currently using a 2080ti and while I've played a few games that enable it, the gpu also plays everything else incredibly well so it's not like you're buying this tech for ONLY that option. Enthusiasts will pay top dollar to check out the newest things, but this will eventually become an everyday consumer and by then they'll have optimized and become a lot cheaper.

warriorcase2522d ago

Ray/path tracing can be used how the developer wants it to be. Tracing can be used to calculate shadows/lighting, reflection and even audio, where audio waves are calculated on the bounce off material types to simulate enviroment and echos accuratly.

Should also keep in mind that this ray/path tracing system is different and less accurate option from Nvidias RTX branded type. McFly's is a reshade that layers over the top of the game and therefor the quality will vary drastically. For example you can see nice reflection in the Star Wars demo here but it then introduces colour clipping with the light saber. On a video of GTA 5 for example it was incorrectly projecting a reflection of a red car onto the road which caused a very faint red glow on the ground around the car.

If you want to see a good example of a game developed with ray tracing reflection and lighting in mind then you could look up the youtube video of "Control - Exclusive E3 RTX GAMEPLAY Trailer".

DigitallyAfflicted2523d ago

It supposed to add more realistic light Not actually more light effects and explosions

traumadisaster2523d ago

I hate to say it but I’m fine with fake lights, shadows, reflections. I just kind of like the effect, it’s also great it saves resources for other things.

I’ve been checking out some original Xbox games on x360/x1x and the engine has fake light streaming in through a stained glass window, and I love it even though I know it’s not real time lighting. Heck it even shifts as I move about.

I’ve about convinced my self rt and hdr just doesn’t work for me. Before hdr I would even complain damn why are the headlights killing me they are so bright.

I notice most frame rate, then jaggies, then resolution; with the last two interchangeable depending.

Other day watched an enthusiast rave over 4k and the poor guy was in 1080p. I played the same game the night before and thought wow this is clean, I wonder if it’s 4k, but knew differently and I thought wow even resolution is not always important. The next day he apologized and was surprised he could be fooled.

RaidenBlack2522d ago

EA should have released the Crysis Trilogy Remaster for this gen.

FGHFGHFGH2517d ago

How come the lightsabers don't give off any light? Even in the EA star wars game the guy uses it to light up a dark cave. I guess if it is using frostbite it will support rtx cards.