
PSLS: The largest annual comic book convention is just wrapping up. Allen had a chance to attend Comic-Con this year, so listen in as he talks about the sights and sounds (and smells) of the event. Surprisingly, there was quite a bit of romance brewing at Comic-Con. A type of romance that could only happen between a cosplaying Orc and a woman dressed as Batman. Listen in to hear about all of the nerds, comic books, games and love affairs.

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.
15 years went by so fast. I remember playing through the story mode at launch.

"Romeo is a Dead Man’s story may hint at the semblance of some noir revenge tale, pulp Sci-Fi, or grindhouse absurdity, but it’s the formal delivery (whether editing, visual style, combat cadence, UI or audio) that largely shapes the experience. Throughout the game, you are clearly working towards a goal, however, the journey is far more attractive a proposition than the destination."
Read on to make sense of one of the biggest sensory overloads of the year so far

Gamer Social Club interviews the visionary punk game director Suda51 about his studio's newest game, Romeo is a Dead Man.
Get's out iPhone, clicks download
That PixelJunk Monster move sure is a surprise... some of the changes they're making sound interesting though, so I would have to check it out... especially since it's free. Free is for me. However, that Facebook junk is gonna stop me, I refuse to have a Facebook account, and Mark Zuckerberg can go to hell.