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130°

Cross Game Chat #47 – Comic Con-versation

PSLS: The largest annual comic book convention is just wrapping up. Allen had a chance to attend Comic-Con this year, so listen in as he talks about the sights and sounds (and smells) of the event. Surprisingly, there was quite a bit of romance brewing at Comic-Con. A type of romance that could only happen between a cosplaying Orc and a woman dressed as Batman. Listen in to hear about all of the nerds, comic books, games and love affairs.

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playstationlifestyle.net
doctorstrange5404d ago

Get's out iPhone, clicks download

BigWoopMagazine5404d ago

That PixelJunk Monster move sure is a surprise... some of the changes they're making sound interesting though, so I would have to check it out... especially since it's free. Free is for me. However, that Facebook junk is gonna stop me, I refuse to have a Facebook account, and Mark Zuckerberg can go to hell.

T3mpr1x5404d ago

It's going to be on Facebook no doubt, so I guess you'll miss out due to your stubbornness! :P

40°

15 Years Ago, Mortal Kombat (2011) Saved Gaming’s Biggest Fighting Franchise

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.

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fortressofsolitude.co.za
italiangamer22d ago

"Gaming’s Biggest Fighting Franchise"

Press X to (seriously) doubt.

DarXyde20d ago

Underrated comment. I used to hate that game so much that any time my siblings asked me to play it, I just picked Hom and shut myself down mid-match.

Soy21d ago

And then MK1 killed it again.

DivineHand12520d ago (Edited 20d ago )

15 years went by so fast. I remember playing through the story mode at launch.

30°

Romeo is a Dead Man prioritises form over narrative and slashes through my preconceptions

"Romeo is a Dead Man’s story may hint at the semblance of some noir revenge tale, pulp Sci-Fi, or grindhouse absurdity, but it’s the formal delivery (whether editing, visual style, combat cadence, UI or audio) that largely shapes the experience. Throughout the game, you are clearly working towards a goal, however, the journey is far more attractive a proposition than the destination."

Read on to make sense of one of the biggest sensory overloads of the year so far

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storymode.info
30°

Romeo is a Dead Man Interview with Suda51

Gamer Social Club interviews the visionary punk game director Suda51 about his studio's newest game, Romeo is a Dead Man.

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gamersocialclub.ca