The Darkness Interview: PS3 To Get Extra Content

During an interview, lead designer Jens Anderson had several things to say about the PS3 and the Xbox 360. According to Anderson, while the 360 has the lead on the user base, he thinks that by the end of it, the user base will be bigger on the PlayStation3. He adds that he also thinks that by early next year, the 360 will still have a "a pretty good slot coming out."

kingboy7169d ago

good ,can`t deny a little extra stuff..themart ,start flamming...

TheMART7169d ago

You can have some extra video and CGI my friend, I'll take the best gameplay and AI ingame. Ok I think we made a nice, friendly agreement didn't we?

achira7169d ago

the mart you are a poooooor lemming !!! loooool

HiSpeedSoldier617168d ago

DAMN!! the game isn't even OUT yet and TheMart already knows that the 360 version will have superior AI and gameplay. Damn man, why don't you inform me on tomorrows lotto numbers while your at it!!! your a freaking genius (uhh...no, not really, just stupid)

G_CodeMonkey7169d ago

Unless they're averse to making $$$. gCM

ElementX7169d ago

So maybe they fit another level or two on the BlueRay. I couldn't care less. It will probably be a "making of" feature, which I never watch anyway.

Anerythristic267169d ago

I read the article and you know what I think ? I think that that man actually said NONE of those things , notice the lack of quotes. I think an unpaid writer for a PS3 site actually bent his words and meaning to fit the article.

kingboy7169d ago

extra content is better than non hate it or love it

Show all comments (18)
40°

15 Years Ago, Mortal Kombat (2011) Saved Gaming’s Biggest Fighting Franchise

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.

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fortressofsolitude.co.za
italiangamer1d 9h ago

"Gaming’s Biggest Fighting Franchise"

Press X to (seriously) doubt.

90°

PlayStation legend Shuhei Yoshida says Jim Ryan fired him because he didn't listen to him

Why did Sony push Shuhei Yoshida out of his role leading PlayStation's first-party games? He'd overseen some huge successes. Well, apparently, he didn't listen.

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eurogamer.net
Relientk7723h ago

Yeah I can see that for sure. Shuhei Yoshida should have been in charge not Jim Ryan.

Cacabunga20h ago

It should be free highway for him now.. but Sony are too stupid to see this, especially that moron Hulst

S2Killinit11h ago(Edited 11h ago)

Wtf why all that anger. PlayStation is dominating on every level. Besides I think there is a little more to hiring a CEO than just who is available. Its not like its a athlete your team wants to buy.

neutralgamer19928h ago

S2Killinit

live service failures, chasing trends, closing studios. yes dominating

Cacabunga5h ago

Sony is Dominating because competition is not existing. Compared to previous gens this is the poorest in terms of software offerings.

Last gen we got Uncharted 4 Lost Legacy and TLOU2 from ND alone.

This is so far a remasters gen, with no competition to lift up the quality

1nsomniac5h ago(Edited 5h ago)

..."PlayStation is dominating on every level"....

...Really???

PlayStation are soon heading into a new generation in the not to distant future. They currently have the worst customer satisfaction they've ever sustained as a company. The company is heading for a huge crash while at the same time they'll need to be planning how they are going to try and win back that favour and the build up to their new releases.

Yes financially they're winning but they're going to have to ride out this complete public corporate disaster. No one has faith in the company or the product anymore. They've damaged their public image so much this generation. Greed can kill anyone.

medman1h ago

Hulst is a disaster......

+ Show (2) more repliesLast reply 1h ago
blacktiger6h ago

He would've done the same thing and fire Jim Ryan and Shuhei would be the villain. Why?
Because Elite creates the narrative and distraction for gamers, users and citizens.

Outside_ofthe_Box22h ago

More confirmation that Jim Ryan is the culprit for what has happened to Sony. Hulst needs to go too. What sucks is that a lot of the good top heads at Sony are no longer there. I wish that guys that were forced out prematurely by Dumbo Jimbo like Shuhei and Layden came back.

robtion14m ago

Yep. Yoshida was responsible for bringing one of the best games of this generation to playstation (Stellar Blade). He is an actual gamer and is in touch with what gamers want (creative, fun games, not GaaS and agenda pushing). He also seems like a genuinely nice guy if you watch some interviews. Of course they got rid of him.

darthv7221h ago

Makes you wonder if MS even thought about hiring him after Phil and Sarah were leaving. He certainly couldn't make their situation any worse.

Agent7513h ago

Microflop. After Windows XP and Xbox 360, it all went floppy.

S2Killinit11h ago

Floppy 😆
No pun intended

badz14919h ago

Yoshida for President! Jim Ryan was and always be a hack! Sony should get Shu back

Lightning7719h ago

All the gamer/consumer lead heads are gone across PS and Xbox. shuhei gone phil's gone (questionable) but gone. The future of gaming is somewhat uncertain across the board.

Show all comments (29)
50°

Ex-Naughty Dog Dev: Big Studios Are 'Forced' to Hire Like Factories

Former Naughty Dog artist Gabriel Betancourt explains why the "sweet spot" for game teams is under 200 people and how AAA "factories" kill creativity.

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powerupgaming.co.uk
17h ago
phongtro123_com13h ago

There’s definitely some truth to this. When teams get too large, coordination starts to outweigh creativity—layers of approval, risk aversion, and tight deadlines can turn bold ideas into “safe” ones. Keeping a team under ~200 people sounds ideal for maintaining clear communication and a shared vision. That said, massive AAA projects also come with huge technical demands and expectations, so scaling up isn’t always avoidable. The real challenge is figuring out how to keep that small-team creativity alive inside big studio structures.

DarXyde11h ago

More than that, it's logistically untenable. Inevitably, when teams get too large, how do you keep tabs on accountability? I suspect this massive team size is a consequence of the perfectionism streak Naughty Dog has.

I wish we could have so many people working on something and it turns out great because I'm all for collaboration in spirit - the problem is too many people as part of the larger team and smaller units. Suppose for example that you have too many people in the art department; you will very often come up against fiercely competing visions for how things should look. That competitive vision will cause friction between team members, team doesn't work as a unit, the back and forth can further delay parts that the other departments are waiting for, etc etc.

A 200-person team says, to me, that we need to scale back game development. Even if it means we go back to PS2 era costs and scale, why not? Those games are still great fun, the budgets were in check, and you could literally break the 200-man team into like 10 20-man teams working on different projects.