
Gamasutra: GDC China organizers are proud to announce that registration is now live for the 2011 show, and the first batch of announced sessions includes speakers from the show's Social and Indie Games Summits, on topics spanning Western-focused development and essential indie dev tools.

inXile's Brian Fargo speaks at GDC China about the key building blocks that make up an RPG, from character development to cause and effect.

Gamasutra: GDC China has debuted the first group of lectures in the show's Independent Games Summit, featuring talks from thatgamecompany co-founder Jenova Chen, Capybara Games on Superbrothers: Sword & Sworcery EP, and Supergiant Games on its indie hit Bastion.

Gamasutra: Organizers are proud to highlight the winners of the IGF China-sponsored Shanghai and Beijing Game Jams, both of which invited attendees to test their game design skills in a two-day marathon of collaboration and creative experimentation.