
1UP's Kevin Gifford writes, "Sexy girls chainsawing zombies? Yeah, that's a Grasshopper game, all right."

"Romeo is a Dead Man’s story may hint at the semblance of some noir revenge tale, pulp Sci-Fi, or grindhouse absurdity, but it’s the formal delivery (whether editing, visual style, combat cadence, UI or audio) that largely shapes the experience. Throughout the game, you are clearly working towards a goal, however, the journey is far more attractive a proposition than the destination."
Read on to make sense of one of the biggest sensory overloads of the year so far

Gamer Social Club interviews the visionary punk game director Suda51 about his studio's newest game, Romeo is a Dead Man.

Romeo Is a Dead Man pushes Suda51's distinct style into a new universe, but the creator is already thinking about his future games.
In my opinion, after NMH, NMH2 and Shadows of the Damned, Grasshopper can't do wrong.
Suda 51 is making allmost perfect games for me...and very enjoyable too :) ...too bad about sales of his products, people should appreciate his work more, not play just **itty FPS and online games.. where the hell this **ing generation going? ..no need to answer, many of us know that...
Have my man-babies, Suda!
This game sounds great in a wacky way. I've been on the ropes about buying Shadows of the Damned.
Cel-shaded too...