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120°

The Biggest Problem Facing The Games Industry Today

Over the period of six months, NowGamer interviews the industry's biggest developers on what they think is the biggest threat to the global games industry, and how it can be fixed.

Includes: Treyarch, Naughty Dog Codemasters, Telltale, Platinum Games, Sucker Punch, People Can Fly, Ubisoft, Digital Extremes, Techland, Frontier, CD Projekt RED and more.

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nowgamer.com
RedDragan5420d ago

Paul Coleman reminds me of that bloke he who plays Spiderman. I think it is the eyes.

It is freaking me out.

Dart895420d ago

Overpriced dlc crap,rushed out shitty games *Cough cod cough*,Online passes,little to no innovation of titles nothing but crappy FPS,

skyward5420d ago

DLC, Pre-order incentives and online passes are all BS!

Inside_out5420d ago (Edited 5420d ago )

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How many times did I read it's about the money in that article??? Even the devs now are crying that song.

This guy said it best...

" There's nothing that me, a simple small developer can fix - and personally I think the games industry is in a great spot at the moment. A single person can make a game, release it and find an audience - something we haven't seen in a long time. "

" There's a ton of new platforms (Facebook, iPhone, Kinect, Android) and there only seems to be more coming. So if you have an idea and good execution - there's nothing stopping any of us. It's a good time to be a gamer and a developer."...CEO Ricci Rukavina--Kung Fu factory.

BRAVO, BRAVO...some one who is honest and gets it. There has never been, in the history of gaming such a great and opportune time to make a game and get it out there.

Too many devs make a crappy game, take forever to get it out and then complain people didn't like it and make them millionaires...O_o...The guys making these silly " apps " think they should be paid like a fully featured game developer. :/

Apollyn5419d ago

Radioactive giant mutated monkeys

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40°

Ubisoft Cancels Alterra, Its Animal Crossing-Inspired Game

Insider Gaming - "Ubisoft has cancelled yet another game, this time ending development on the Animal Crossing-inspired title Alterra."

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insider-gaming.com
50°

Ex-Naughty Dog Dev: Big Studios Are 'Forced' to Hire Like Factories

Former Naughty Dog artist Gabriel Betancourt explains why the "sweet spot" for game teams is under 200 people and how AAA "factories" kill creativity.

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powerupgaming.co.uk
29d ago
phongtro123_com29d ago

There’s definitely some truth to this. When teams get too large, coordination starts to outweigh creativity—layers of approval, risk aversion, and tight deadlines can turn bold ideas into “safe” ones. Keeping a team under ~200 people sounds ideal for maintaining clear communication and a shared vision. That said, massive AAA projects also come with huge technical demands and expectations, so scaling up isn’t always avoidable. The real challenge is figuring out how to keep that small-team creativity alive inside big studio structures.

DarXyde29d ago

More than that, it's logistically untenable. Inevitably, when teams get too large, how do you keep tabs on accountability? I suspect this massive team size is a consequence of the perfectionism streak Naughty Dog has.

I wish we could have so many people working on something and it turns out great because I'm all for collaboration in spirit - the problem is too many people as part of the larger team and smaller units. Suppose for example that you have too many people in the art department; you will very often come up against fiercely competing visions for how things should look. That competitive vision will cause friction between team members, team doesn't work as a unit, the back and forth can further delay parts that the other departments are waiting for, etc etc.

A 200-person team says, to me, that we need to scale back game development. Even if it means we go back to PS2 era costs and scale, why not? Those games are still great fun, the budgets were in check, and you could literally break the 200-man team into like 10 20-man teams working on different projects.

30°

Workers approve settlement over Ubisoft Halifax closure

HALIFAX (April 14, 2026) – Laid-off Ubisoft workers in Halifax have voted overwhelmingly in favour of a settlement with the video-game giant. The terms of the settlement, including the compensation employees will receive, is confidential.

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cwacanada.ca
lodossrage33d ago

I can't sit here and act like I know these workers financial situations. And I'm sure nobody wakes up WANTING to go to court. But for the sake of the industry, I wish some of these types of cases made it to trial.

Settlements allow companies to continue to do whatever abusive practices they do. While the trials (should the company lose) would actually force real changes for the better.

But again, I'm not in these workers shoes and I can understand them not wanting to risk it.