
Over the period of six months, NowGamer interviews the industry's biggest developers on what they think is the biggest threat to the global games industry, and how it can be fixed.
Includes: Treyarch, Naughty Dog Codemasters, Telltale, Platinum Games, Sucker Punch, People Can Fly, Ubisoft, Digital Extremes, Techland, Frontier, CD Projekt RED and more.

Insider Gaming - "Ubisoft has cancelled yet another game, this time ending development on the Animal Crossing-inspired title Alterra."
Former Naughty Dog artist Gabriel Betancourt explains why the "sweet spot" for game teams is under 200 people and how AAA "factories" kill creativity.
There’s definitely some truth to this. When teams get too large, coordination starts to outweigh creativity—layers of approval, risk aversion, and tight deadlines can turn bold ideas into “safe” ones. Keeping a team under ~200 people sounds ideal for maintaining clear communication and a shared vision. That said, massive AAA projects also come with huge technical demands and expectations, so scaling up isn’t always avoidable. The real challenge is figuring out how to keep that small-team creativity alive inside big studio structures.

HALIFAX (April 14, 2026) – Laid-off Ubisoft workers in Halifax have voted overwhelmingly in favour of a settlement with the video-game giant. The terms of the settlement, including the compensation employees will receive, is confidential.
I can't sit here and act like I know these workers financial situations. And I'm sure nobody wakes up WANTING to go to court. But for the sake of the industry, I wish some of these types of cases made it to trial.
Settlements allow companies to continue to do whatever abusive practices they do. While the trials (should the company lose) would actually force real changes for the better.
But again, I'm not in these workers shoes and I can understand them not wanting to risk it.
Paul Coleman reminds me of that bloke he who plays Spiderman. I think it is the eyes.
It is freaking me out.
Overpriced dlc crap,rushed out shitty games *Cough cod cough*,Online passes,little to no innovation of titles nothing but crappy FPS,
.
How many times did I read it's about the money in that article??? Even the devs now are crying that song.
This guy said it best...
" There's nothing that me, a simple small developer can fix - and personally I think the games industry is in a great spot at the moment. A single person can make a game, release it and find an audience - something we haven't seen in a long time. "
" There's a ton of new platforms (Facebook, iPhone, Kinect, Android) and there only seems to be more coming. So if you have an idea and good execution - there's nothing stopping any of us. It's a good time to be a gamer and a developer."...CEO Ricci Rukavina--Kung Fu factory.
BRAVO, BRAVO...some one who is honest and gets it. There has never been, in the history of gaming such a great and opportune time to make a game and get it out there.
Too many devs make a crappy game, take forever to get it out and then complain people didn't like it and make them millionaires...O_o...The guys making these silly " apps " think they should be paid like a fully featured game developer. :/
Global warming?
Radioactive giant mutated monkeys