
Kinectaku writes: Last week we brought you our Kinect Star Wars preview, and while it wasn't completely positive we'd still encourage you to take the chance to play the game for yourself if the opportunity arises. Anyone attending Comic Con in San Diego next week will have exactly that chance.
Kinect Star Wars will be playable on Wednesday 20th July between 5pm and 9pm, with an all-new mode promised to be on show. The next day between 10am and 11am there's a live panel discussing the game, with an "exciting" announcement planned — if it's not the limited edition R2-D2 Xbox 360 with Kinect we'll eat our hats.

Celebrate 13 years of Kinect Star Wars — the game that let you dance as Han Solo and swing invisible lightsabers in your living room.

Kinect Star Wars, a groundbreaking game released in April 2012 for the Xbox 360, utilized the Kinect motion-sensing peripheral to plunge players into the heart of the Star Wars universe.
One of the worst things to happen to Star Wars was it being exclusive to Kinect when PS Move could have been a better version because of "buttons" per Kevin with better tracking. And the controller looking like a light saber hilt. Or, had an actual light saber game similar to the dojo in Vader Immortal.
But the miming lies on the Microsoft E3 stage was icing on the cake of this garage. Wasn't even live gameplay. Just bad acting. Nothing ground breaking about this travesty.

WTMG's Leo Faria: "This piece wasn’t meant to say that Star Wars‘ gaming future is ruined forever, nor that there isn’t a chance for a good AAA Star Wars game to come out in the near future. I need to reiterate that, yes, I’m looking forward to Jedi Fallen Order. Then again, as a massive Star Wars fan, like most of you I miss the days when we would get loads of titles a year, each one focused on one specific feature of the franchise. I’d rather have a slew of smaller Star Wars games being released every year, some good and some not as good, than one big generic title being released every two years. These are always at the risk of being criticized due to typical AAA practices like expensive season passes, cut content, or microtransactions. Had Disney allowed for anyone, especially mid-range developers and publishers, to bring their creative and risk-free ideas to life, I’m sure fans would have rejoiced. And Disney’s pockets would most certainly fill up faster than nowadays."
Errrr yeah exciting, this game just looks so awesome
/s
Major nerdgasm.
exciting? they better take it off rails like rise of nightmares! or release on move too! Both would be exciting
Hybrid with controller or fail
Sweet day one forgot about this game looks fun.
If there is not a huge leap in interaction quality between the player and the game. Then nothing exciting will happen.