
Have you ever played a video game and said: "Man, this game is WAY too easy"? Or have you ever disliked a game because it was too hard? It's common for game designers to have to find that difficult middle ground between making a game difficult for veteran players, but not impossible for newer players to play the game.

Square Enix launches Final Fantasy X 25th anniversary site, revealing new Nomura art, books, music releases, and merchandise.
Look I know VIII has its issues and all that but how on earth can the do big anniversary events with new artwork and merchandise for VII, IX and X yet VIII got sweet f*** all.
They could have given it something during its 25th anniversary yet all it got was a single Happy Anniversary post on their social media.

The Wii is now a retro console. Let’s get nostalgic about an often maligned system.
Crazy to think the WII is to the Switch 2, as the NES was to the WII back then. 20 Year difference.
My wife asks me to bust it out (heh) everyone once in a while to play bowling and tennis with the kids. There was a ton of slop on it but some good stuff as well.
Wii was great but boy howdy did it cause Microsoft to go on a dark walk with the Kinect and the disastrous XBox One launch that they arguably never recovered from.
Not nostalgic for me.. I was there.. anyone who wasnt a little kid realized it was a gamecube with shit tacked onto it, it was the "joke" system and was well below even the switch in terms of comparing it to the latest machines at the time. The machine was well loved by young people and "casual gamers" who now remember it 20 years on, or in most cases more of its sales came in the 15-20 years ago range not right at launch- but again its not nostalgic for people who were "gamers" then really, just for those who ended up with one in their house, the games , graphics, interface and online features were archaic already in 2006.

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.
15 years went by so fast. I remember playing through the story mode at launch.
I like a balance of both. I take a look at a game like super street fighter 4 as a nice balance of both skill and accessibility. All the specials in the game are easy enough to do and the basic combos in the game are also fairly easy to pull off. the game is great fun with friends and if by chance you want take your skills to the next level there are things you can do to that, like enter tournaments. But in the other end of the spectrum you have games like Call of Duty, which by far are to easy to both play and exploit. As a veteran Modern Warfare 1 player I find it extremely easy to go through most of the game with just the basic classes and find it almost overpowered when I put in the time to get perks that only improve my playstyle. This method has little to do with skill and more with the fact that the developers of said games are only designing for the lowest common denominator. Good article by the way, A nice switch from the crap fanboy articles that usually hit this site.
I'm not sure it should be treated as a problem at all. You can't force equality like the Mario Kart idea. It's Affirmative Action for multiplayer.
Competitive multiplayer is one area that you can't just pave over with the trend that prizes fun over challenge. No matter how you try to level the playing field, the very nature of competition is that someone will ALWAYS do more to win.
New players need to put in the time to get better. Plain and simple.