
DGP: "There was cursing. There was screaming. Grudges were probably made. But that alone is a testament to just how engrossing Driver: San Francisco’s multiplayer can be, adding a whole new dimension to the series."

Game Designer Andrew Willans looks back at Driver: San Francisco’s legacy.
Now we get The Crew games instead 🙄
Would love and much prefer a sequel to this.

Ubisoft seems to have teased a new Driver game, with the company's CEO pointing to various projects being in development.

Immersed Gamer writes: "Ubisoft came out with the announcement that some of their classic titles are shutting down their servers. While this is not entirely surprising, the next bit is quite shocking. As Ubisoft states in regard to many of said classic games, “additionally, the installation and access to DLC will be unavailable”.
The wording is a little vague, so the actual paid DLC could be safe. But it doesn’t change the fact that multiplayer modes of Assassin’s Creed Brotherhood, Rayman Legends, and Driver San Francisco will surely be missed. Especially since no alternative exists in many of those cases. This happens to unveil right next to our story where I essentially beg Atlus to port SMT to modern consoles alongside Persona.
Seems like videogame preservation is on the down-low…"
And you want us to go all digital? This is the bull sh*t that makes me apprehensive to an all digital future. You corpo guys don’t understand game preservation or it’s importance.
Companies who withdraw support should be legally made to patch games to enable the 'owner' to create and host their own MP lobbies. This is theft
As long as it isn't jam packed with bugs like Driv3r was then it should be great. But I don't trust them to be able to do that after they released that last mess of bugs, blatently ignoring them. I'll have to try it out before I lay down any cash, otherwise I am voting for buggy games like every other idiot out there. Time will tell...
I thoguh it said feeling shitty