
As the release of Call of Duty 4 marks the coming of the second wave of next-gen titles, Next-Gen caught up with Infinity Ward studio head and president Grant Collier to talk multiplatform development, the potential lifetime of the cycle, and the value of console betas.
With Call of Duty 2 having proven to be one of the Xbox 360's most valuable launch titles, Infinity Ward chief Collier (pictured) feels the latest iteration of the series, which takes gamers out of its traditional WWII setting and drops them into a modern arena of combat, is set to blow the competition away on both next-gen platforms and PC. With the game racking up great early review scores, including 9.4 out of 10 from IGN, it appears the hype may be justified.
"We're extremely confident in the game," says Collier. "We spent a lot of time on the story, making it really robust and working on how to push storytelling in a first person shooter but still make it feel like a COD game. That was probably the most difficult part of development but we've created a unique, contemporary game where the events that take place could possibly be happening a year or two from now, and I think that really resonates with a lot of people."

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

It's a step forward for Stop Killing Games.

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI
I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise
We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.
Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.
it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.
This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.
D R Fz a.k.a. Da Rite Feacherz is a member of the Sony Protection Group. Him as well as a host of other N4G's top contributers are SPG members and need be dealt with. Their tactics on this site are simple but effective. Contributers message each other to help approve negative 360 news and positive Sony news. This website is in dire need of being purged of these fanboy extremists.