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Next Gen: Infinity Ward on Modernization

As the release of Call of Duty 4 marks the coming of the second wave of next-gen titles, Next-Gen caught up with Infinity Ward studio head and president Grant Collier to talk multiplatform development, the potential lifetime of the cycle, and the value of console betas.

With Call of Duty 2 having proven to be one of the Xbox 360's most valuable launch titles, Infinity Ward chief Collier (pictured) feels the latest iteration of the series, which takes gamers out of its traditional WWII setting and drops them into a modern arena of combat, is set to blow the competition away on both next-gen platforms and PC. With the game racking up great early review scores, including 9.4 out of 10 from IGN, it appears the hype may be justified.

"We're extremely confident in the game," says Collier. "We spent a lot of time on the story, making it really robust and working on how to push storytelling in a first person shooter but still make it feel like a COD game. That was probably the most difficult part of development but we've created a unique, contemporary game where the events that take place could possibly be happening a year or two from now, and I think that really resonates with a lot of people."

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next-gen.biz
bluebrad19746826d ago

D R Fz a.k.a. Da Rite Feacherz is a member of the Sony Protection Group. Him as well as a host of other N4G's top contributers are SPG members and need be dealt with. Their tactics on this site are simple but effective. Contributers message each other to help approve negative 360 news and positive Sony news. This website is in dire need of being purged of these fanboy extremists.

SeanScythe6826d ago

Paranoid are we? Dude you really need to get out more this is just a website, you sound like Hitler with the purging talk...

bluebrad19746826d ago

He is a member of SPG, it seems their site has been under maintenance. I would have posted a link to his profile. And I think the SPG on N4G resembles something very similar to the Nazi Gestapo.

50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
Cockney87d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
lodossrage88d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman88d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb87d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.