
CheatCC says - There's just something about tournament-geared fighting games that keeps the development cycle running long after a game's release. Developers just can't resist the urge to go in and tweak balance, readjust combos, and even add the occasional new character or two. Just look at how many versions of Street Fighter IV there have been.

To say ‘thank you’ to Arc System Works in Japan for creating the exceptional 2D fighting series BlazBlue, Arc System Works Europe has today announced the Arc System Works Thank You Project. This new initiative promises to offer fans a unique chance to give something back to the BlazBlue team in Japan.

Andriasang.com: "Arc System Works announced BlazBlue Continuum Shift II for PlayStation Vita a while back. This week's Famitsu has details on what's new for the portable version."
OMG just update the ps3 n 360 version and stop doing what's crapcom is doing milking tha same game
finally portable gaming to console gaming intergration is finally going some where about dam time & i hope a majority of the game studios continue to explore other possibilities with portable gaming to console gaming intergration asap!
This is the reason why I didn't buy the CS. I got a hunch it's gonna follow SF4 milking technique.

Siliconera writes, "Aksys brought an early build of BlazBlue: Continuum Shift II Plus (temporary title) to E3. I played it and the one fight with Ragna and Jin was just like BlazBlue on consoles. When I met with Toshimichi Mori, Producer, I asked him to tell us more about the title, which is still in development at Arc System Works."
BlazBlue is great. It will be nice to finally have a real HD handheld version.