Executive producer Robert Jerauld gave GRTV a quick demo of the upcoming Kinect Star Wars.

Celebrate 13 years of Kinect Star Wars — the game that let you dance as Han Solo and swing invisible lightsabers in your living room.

Kinect Star Wars, a groundbreaking game released in April 2012 for the Xbox 360, utilized the Kinect motion-sensing peripheral to plunge players into the heart of the Star Wars universe.
One of the worst things to happen to Star Wars was it being exclusive to Kinect when PS Move could have been a better version because of "buttons" per Kevin with better tracking. And the controller looking like a light saber hilt. Or, had an actual light saber game similar to the dojo in Vader Immortal.
But the miming lies on the Microsoft E3 stage was icing on the cake of this garage. Wasn't even live gameplay. Just bad acting. Nothing ground breaking about this travesty.

WTMG's Leo Faria: "This piece wasn’t meant to say that Star Wars‘ gaming future is ruined forever, nor that there isn’t a chance for a good AAA Star Wars game to come out in the near future. I need to reiterate that, yes, I’m looking forward to Jedi Fallen Order. Then again, as a massive Star Wars fan, like most of you I miss the days when we would get loads of titles a year, each one focused on one specific feature of the franchise. I’d rather have a slew of smaller Star Wars games being released every year, some good and some not as good, than one big generic title being released every two years. These are always at the risk of being criticized due to typical AAA practices like expensive season passes, cut content, or microtransactions. Had Disney allowed for anyone, especially mid-range developers and publishers, to bring their creative and risk-free ideas to life, I’m sure fans would have rejoiced. And Disney’s pockets would most certainly fill up faster than nowadays."
seems as though these dev's have given up on the controller, thinking that we have reached the apex of what a controller is capable of.
I for one feel as though there is so much unexplored potential for controller implementation and design.
So many games stick to the same traditions for button allocation and interface use. Progressing and innovating the use of a controller will lead to far more interesting games that allow a player far more control over one's character and environment than motion based.
Its seems that with Kinect and motion based controls we are going back to very basic games, where one can play these simple scenes acting them out. They call this 'progression' but in respects to the game itself I see a huge leap backwards to basic gameplay.
I can get no gratification from this.
This video shines light on the Star Wars game, but other videos have shown this game to be horribly broken.
It's sad to see them use Kinect and not Move for this. I mean you have a perfect setup to use Move, but I see $$$$ coming into play here...
The force is not with this one... even Kit Fisto can't save it. (Didn't last long against the sith if you remember)