
In the last 20 years, graphics in games have exponentially improved to a point where the games now look so realistic and lifelike that it seems only a matter of time before games mimic real life in looks and visuals.
This realism is aiding developers in helping their games pull a player into the game world more effectively and making them feel as if they are on the rollercoaster, deep within the space station, in the dungeon, or on the hostile, alien battlefield themselves.
With all this lovely realism though, there is a problem emerging as players’ senses simply cannot cope with the sounds and visuals that are being thrown at them. While the brain is fast enough to realise players are merely sitting on the couch and the events on screen aren’t real, the body’s senses are being fooled into believing that the body is actually moving when it really isn’t which leads to a type of motion sickness dubbed “simulation sickness”.

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Was playing Alien: Isolation again a few weeks ago, still holds up and the AI is incredible.
F.E.A.R. was another amazing game, shame the series went downhill with 2 and then fell off entirely with F3AR.
Couldn’t get into Fatal Frame, bought the remaster on PS5 and just…couldn’t.

You can buy F.E.A.R. and its two expansions for just $1.19 on Fanatical right now, which is an 88% discount compared to its original price.
Easily one of the best shooters ever made. If, for some reason, you're a PC gamer and haven't played it yet, this is a steal.

GF365: "There are some games with extraordinary visuals that impress us to this day. Here are old games with outstanding graphics."
I always thought the first 3 Gears of War games looked great and still hold up for today.
Far Cry 2 was awesome. In addition to having demonstrably better physics and AI than later games in the series, it had a lot of design decisions that, criticized at the time, have since been praised in games like BOTW and Dark Souls.
It might not be super amazing by today's standard but I thought Mgs3 looked really good
In very simple terms, your eyes and ears sense movement while you're playing but your inner ear (labyrinth, responsible for balance) does not detect any movement and because of this 'illogical' situation, the body concludes that is has been poisoned and produces nausea as a defence mechanism (to try and make you vomit the poison).
The body will also try and sweat out the supposed toxins so some people might break out in a sweat.
Ginger helps prevent simulation sickness I've been told.
Motion Sickness is known scientifically as Kinetosis...I'll leave the clever Motion Gaming Sickness jokes to someone else