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Hitman: Absolution - 'This is living, breathing AI'

CVG: Six years after committing a complex series of global assassinations - and offing a church full of mourners at his own funeral - Agent 47 is back.

With slicker stealth and far more agile, brutal melee attacks, the sociopathic slaphead is deadlier than ever. We caught up with IO Interactive's Christian Elverdam, gameplay director on Absolution, and talked evolution.

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computerandvideogames.com
BeOneWithTheGun5432d ago

I really hope they are not trying to make a SC:Conviction clone. Cover can be useful but if they add in automated take down attacks I will be really upset.

Dev's seem to keep changing the formula that made them so renowned in previous games and it drives me crazy. I just don't understand. Splinter Cell Conviction was such a slap in the face for the fans of Pandora Tomorrow and Chaos Theory. Resident Evil RC is now shaping up to be a run and gun, MW has a billion fricking perks and feels like your playing a slot machine.

I want Rainbow 6 Black Arrow/Vegas back. I want Spy vs. Mercs back. I want to play Resident Evil with 2 bullets that I guard with my life. Please Hitman, stay true to your roots. Please.

coolbeans5432d ago (Edited 5432d ago )

"Conviction was such a slap in the face for fans of Pandora Tomorrow and Chaos Theory."

I disagree with that statement. Chaos Theory is one of my favorite games, but I found Conviction's style to be a great breath of fresh air. While the emphasis on gunplay was overly abundant in Conviction, the interrogation scenes, the myriad of ways to pounce on your enemies, fast pace of the stealth gameplay overall helped drive Conviction to be a better game than Double Agent was upon release.

If MGSIV and Conviction had stayed the course of their predecessors, I would have been terribly dissappointed with them. Reason I mentioned MGSIV: the new suit, mrk. 3 buddy, and level design felt next-gen to MGS3 imo.

SilentNegotiator5431d ago

"I really hope they are not trying to make a SC:Conviction clone. Cover can be useful but if they add in automated take down attacks I will be really upset"

http://www.youtube.com/watc...

It looks like SCC with a Hitman mod.

Legionaire20055432d ago

Good read!!! Have this one on my preorder list on Amazon. I always like Hitman and I like how open the levels are in the previous games.

Xof5432d ago

I haven't seen a decent improvement in game AI in more than a decade.

I have, however, heard a lot of PR hyperbole.

I'll believe it when I see it.

BeastlyRig5432d ago (Edited 5432d ago )

sure.. need better hardware first..

Derekvinyard135432d ago

hope it dosent turn out ANYTHING like kane and lynch

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70°

IO Interactive Talks Eminem Collab, ‘007 First Light’ Inspiration and Future of Hitman Franchise

IO Interactive has had some big things to celebrate this fall, including the 25th anniversary of its "Hitman" franchise.

60°

Hitman: Absolution for Switch launches November 13

Feral Interactive will release IO Interactive-developed stealth action game Hitman: Absolution for Switch on November 13 for $29.99 / £19.99 / €24.99, the developer announced.

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007 First Light's James Bond might not be your spy, but IO is okay with that

IO Interactive art director Rasmus Poulsen tells Pocket Tactics how Patrick Gibson's James Bond is influenced by unexpected places in 007 First Light.

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pockettactics.com
isarai259d ago

I mean as someone who grew up playing all the 007 ganes, this fits right in. The games have always been like that. Start slow and sneaky, sh#t hits the fan and it turns onto an action set piece.

-Foxtrot259d ago

I really hope in the future any other Bond games made by different developers will use their own Bond and Universe rather than just using whoever is playing Bond in the films. It's a video game, they should have the freedom to do their own take rather than being restricted by what the films are doing.

Hopefully outfits and Easter eggs found in this game won't just all be of Craigs era, really want to see some original Sean Connery stuff.