
Matt from GotGame writes: Industry analyst Michael Pachter has drastically lowered his expectations for the sales of Duke Nukem Forever.

Wedbush Securities analyst Michael Pachter believes the next Xbox console might be already dead due to Microsoft embracing Game Pass at $30.
Wouldn't it be the case of Pachter finally agreeing with parts of us rather than we agreeing with him?
I remember vividly that back in the day when GP was introduced and shaped further, many of us were saying that it's a great service on one hand. But were also already skeptical, too, as to how Microsoft would be able to keep the service running financially in the future.
Or/and how it would affect studios and game development in general.
As of March 2026, I think we have the answers some of us anticipated back then, when it was still Pachter who had forecasted «100 million subscribers».
Likely the next Xbox will have a premium price tag so they have some profit margin on the low numbers they sell. We all know that the bulk of revenue will come from 3rd party sales on other devices and perhaps some from game pass.
And even Gamepass flopped. The end goal of Gamepass was to be hegemonic, to kill game purcahses with subscriptions. But that never happened. Game sales are still thriving, Gamepass' subscriber count has stalled, it's costly for MS and studios and its price is increasing.
The purchase of Activision allows them to hide Gamepass' failure. Not suprising that gamepass was removed from Nadella yearly bonus, they knew they would never hit the targets.
I am not a Pachter fan , but I have to agree...who would have though. It used to be to sell cheaper hardware that is subsidised by First party game sales in the first few years until you can reach millions owning the console and by that time you can cheapen your hardware because the tech have been revised. With gamepass on everything and developers losing sales that option is now limited. With the onset of more options for games and developers going for Gass gambling FOMO style games and dlc consumers have become rightfully picky. Add that to growing hardware prices and escalating ram and pandering to society... it kills a brand. Most og gamers are gonna find you out and stay away. Put on the pressure of companies demanding higher revenue for sales, the poor developer has no other option to put a new coat of paint on a copy of another successful game. Innovation , what we are looking for doesn't happen a lot because the danger of failing could lead to budget cuts and them letting you go...so you play it safe and make a copy of a copy. Yes we get genres and types but 80% is the same game we have had for ages. So then because you are scared you let them put it on gamepass and you know you know at least what you get.

Wedbush Securities analyst Michael Pachter believes it's an incorrect gamers' perception that Microsoft has lost to Sony.
"If we change what our goal is, we're not losing" attitude. Kind of like how Microsoft didn't lose to Valve, they just changed their business model. And they didn't lose to Android and iOS, they just changed their business model. They 100%, after spending 3 generations competing heavily in console hardware, aren't losing to Sony, they're just changing their business model.
You can't ever lose if you just 'change your business model'!
How's this guy still around. According to him consoles were dying after ps2, ps3 Era.
They only way that plan works is if people still want to play in their ecosystem.
Eventually, they’re ecosystem needs more games.
Helldivers 2 could swing Xbots to ps6 if it isn’t countered by the end of the gen.

Duke Nukem Forever originally began its life as a sidescroller instead of a shooter back in 1996, and that canceled version has just been leaked.
Very cool, but i don't know how real this is... I'll check it out later to find out.
Does Patcher ever know what he's talking about? I imagine some team of 20-somethingers feeding him news reports. I can see them now, snickering at the old man as he screws up the numbers once again.
...wait a sec...how exactly was he wrong?
Sales for the game have been poor.
http://n4g.com/news/800082/...
This could very well be in part to the low review scores.
This article actually backs up what Pachter said.
This is shoddy "journalism" at it's finest.
Whether or not you like Pachter, you have to admit that this is a flimsy attempt at making a story out of nothing.
Fail article.
Well this was expected since the game is a piece of crap in all aspects!But there was one thing Gearbox and Randy big mouth didn't take in question wend releasing the worst technical version on the xbox 360 ...is that if the game was at least in equal standards to the PS3 version and running at least at 30fps the sales would have been greater!They simply forgot that the 360 is a shooter console and they lost a bunch of sales on it by releasing a technical inferior version on xbox 360.The game is a piece of shit in every platform but on the xbox 360 technical speaking its shit shit and more shit to the point were it gets unplayble due to low fps and tearing.
pachter wrong?
who saw that coming?
just uhm, EVERYBODY, except pachter ironically. (^_^)