All Channels
Popular
150°

This Kinect Game Is a Literal Sandbox

Project Mimicry works like this: a Kinect camera watches a box of sand. Players mould the sand into whatever shape they desire, and the resulting form is generated in the game as a level.

Warprincess1165481d ago (Edited 5481d ago )

Wow what next. A Dora the explorer game. Which now that i think about it. It would work really well on the kinect.

Bigpappy5481d ago (Edited 5481d ago )

Its an indie game princess. This means, it will be on XBLI for less than 5 bucks. It is just something to toy around with to create your own maps, then play game on them using the controller.

I don't see it being a big draw, but there are people out there who would kill for this type of stuff.

Quagmire5480d ago

Looks like the bastard child of From Dust and Journey

Keith Olbermann5480d ago

Please dont refer to Journey and this "game" in the same sentence. Thanks.

Keith Olbermann5480d ago

@Quagmire

Fanboy of good games...yes.

lzim5480d ago

I think of from dust and Black and white, but that demo is pretty interesting.

Makes me wonder what MindStorms and Kinect plu a projector could accomplish for making lego toys that react based on game rules and physical rules at the same time.

30°

FuRyu teases new game ‘Project Alice’ to be announced on April 25

FuRuy has opened a Twitter account called “Project Alice” teasing a new game announcement on April 25 at 20:30 JST.

40°

15 Years Ago, Mortal Kombat (2011) Saved Gaming’s Biggest Fighting Franchise

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.

Read Full Story >>
fortressofsolitude.co.za
italiangamer78d ago

"Gaming’s Biggest Fighting Franchise"

Press X to (seriously) doubt.

DarXyde76d ago

Underrated comment. I used to hate that game so much that any time my siblings asked me to play it, I just picked Hom and shut myself down mid-match.

Soy76d ago

And then MK1 killed it again.

DivineHand12576d ago (Edited 76d ago )

15 years went by so fast. I remember playing through the story mode at launch.

40°

Pixels in the Blood: The Journey of Rob Hewson

The name "Hewson" carries a special weight for anyone who grew up during the golden age of British computing. As the son of Andrew Hewson—the man behind legendary publisher Hewson Consultants—Rob Hewson didn't just grow up playing video games; he learned to spell his name from their title screens. However, Rob didn't just rest on his family's 8-bit laurels. From leading major LEGO franchises at TT Games to tackling the high-stakes world of technical porting at Huey Games, Rob has carved out a unique path in an ever-evolving industry. In this candid interview Rob to discussed the burden and beauty of a family legacy, the technical "scar tissue" left by the ambitious Hydrophobia, and why porting a masterpiece like Inscryption to consoles is far more than a simple copy-paste job.