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Hellgate: London Review (GameSpy)

GameSpy reviews Hellgate: London and concludes:

"In the end, those who sank hundreds of hours into Diablo and Diablo II or even those looking for a relatively light, enjoyable action RPG will find a lot to enjoy in the 20-hour or so single-player campaign or the free co-op system (once the inevitable series of patches address the bugs). But for those who didn't, the short-lived mindless monster-killing corpse-looting joy just won't be enough to finish the basic story, to say nothing of a monthly subscription. If the development team had poured half the creativity and personality into the setting, character, content or story as they did into the fighting and looting, the game might have become a modern-day classic. Instead, what comes out of this Hellgate often feels a little underwhelming."

Pros:
+ Enjoyable combat
+ Varied classes
+ Tons of fun randomized loot
+ Decent storyline
+ Fun single-player campaign

Cons:
- Badly implemented multiplayer component
- Bugs
- Slowdowns and crashes
- Randomized levels
- Boring quests.

Multiplayer: Fair

Rating: 3 stars (out of 5) - Fair

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pc.gamespy.com
Leord6775d ago

I don't agree on the grade that Gamespy gave HGL, but they SHOULD have waited a month or two with release. Fix all bugs, maing it more polished and ready. Some 7-8/10 or 4/5 or so is what the game is worth now, imo. It could have been 9/10 or 5/5...

ktchong6775d ago (Edited 6775d ago )

Like it or not, bugs and glitches should be factored into a review.

A review serves as a guide to advice consumers if the game is worth your time and money. If a game is buggy and broken, that's mean it's a product with POOR QUALITY. A poor quality gets bad review, and people should not buy it -- because a low-quality product that is buggy and broken gives buyers a lot of frustration.

So the review serves its purpose.

JasonPC360PS3Wii6775d ago

When you release a game it's to late, any bugs or glitches should be reviewed. A dev can't say wait untill out first patch before you review. Thats like when Sony was pushing a rereview for LAIR, to late is to late. They should have thought about that before release, "like it or not" it's fair. I didn't like the low scores Shadowrun got because the gameplay is fantastic but I understand the low scores do to the lack of content in the game.

60°

The Making of Hellgate: London - Read-Only Memory

Before Flagship Studios, there was Blizzard North. Originally known as Condor, the Redwood-based studio was acquired in 1997 by Blizzard Entertainment. At the time, Blizzard North was hard at work on the development of the game that would be the cornerstone of everything that came after: Diablo.

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readonlymemory.com
100°

17 Years Later, Hellgate: London Makes Surprise Return With New Game From Original Developer

IGN : Remember Hellgate: London? The dark fantasy action role-playing game came out in 2007 for PC, a year before developer Flagship Studios went bankrupt. Since then, various free-to-play and online revivals have come and gone. Now, 17 years after the release of Hellgate: London, it’s back.

Relientk77785d ago

I remember some friends and I all bought Hellgate: London day one because it was made by some original Diablo devs. We had fun playing it, good memories.

80°

Hellgate: London Is Back On Steam... As A Single-Player Asian MMO?

PC Invasion: Hellgate: London is back on Steam, but it's not what you expect it to be. It's a single-player game in the vein of Asian MMOs.

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pcinvasion.com