
Quoting Nintendo Life's feature:
"Playing the Mega Man series is cathartic in many ways. You get to listen to great music, appreciate the impressively cartoony visuals Capcom wrung out of the NES hardware, and experiment with many unique and varied abilities. But overall, we tend to like it because it's mindless. It's a platformer with clear rules and obvious (though difficult) goals. We don't need to think too much.
But that doesn't mean we can't be enriched by the experience. In fact, if you keep your brain switched firmly on as you battle your way through the endless waves of Robot Masters, you're liable to learn a thing or two about the world around.
To help you on this quest of video game-assisted self-discovery, we've compiled a list of ten life lessons we've learned from playing Mega Man."

All 21 Classic Games are playable for a limited time 🎮

Jason Dietz: "We reveal the past year's best and worst video game publishers (based on their 2025 releases) in the 16th edition of our annual Game Publisher Rankings."
But... but... the garbage-mongers always tell us that Square Enix is in trouble! 😂

Capcom has clarified its current stance on generative AI in its videogames. The major Japanese publisher and developer behind popular series like Resident Evil, Street Fighter, and Monster Hunter has revealed that while it doesn't use gen-AI assets in their games, it is exploring ways to use generative AI to streamline the game development process.
Using Artificial Intelligence (more like Realistic Stupidity) art assets in your games is a great way to get people to boycott your product. We don't need that ugly, unsophisticated, generic, fake art in our games, good on CAPCOM for not using that garbage.
Naw you can't fool us, You work with Nvidia, that's a fact! And here you wanted to advertise but now look stupid!
Gamers and devs today have a lot to learn from Megaman.
Those were BOSSES!!!