All Channels
Popular
110°

Prey 2 Game Director Talks Quick-Time Events

StickSkills.com writes, "Quick-time events are always an interesting discussion for video game fans. Some gamers love them and how they're implemented, while a rather large portion seems to hate their very existence. With that being said, what would you think about quick-time events being involved in Prey 2?"

Read Full Story >>
stickskills.com
DARK WITNESS5440d ago

I would love to string up whoever it was that came up with the idea!

I would not mind so much if they were in the occasional game, but as with most things they are slowly taking over everything. Why do I want quick time events in an fps? Just another noob friendly way to make things "accessible" for the masses. lets not give them a real combo to learn, lets do the combo for them, they just have to press A and to make sure they do press A at the right time, lets slap a big fat flashing green "A" right accross the screen. If they miss it, lets just do a rewind on the whole thing and let them try and press "A" again!!! F%"£^KING QUICK BU"^T !!

lzim5440d ago

Couldn't hate them more, and I firmly believe they are the ruin of the NFS franchise, but in a game like Prey 2 when you kind of expect big bad ass boss fights, it was almost a given that they would be included. I'm not sad to hear they aren't.. or glad. It ends up being the decision of the developer to add them or not and for them to be appropriate.. Not for them to be a huge portion of the game as in NFS:TR. Especially in an action game where as mentioned above you're expected to have enough skill to use all of your moves. If you can't die and start over. Or hide in a corner and recover your health.

In something like an RPG it makes sense to pepper long levels with QTEs as a puzzle element, not a subsitute for real action with the consequence of death.

120°

20 Awesome Canceled Games You'll Never Get To Play

You can understand some games getting canceled, but these awesome looking games still baffle us to this very day.

Read Full Story >>
culturedvultures.com
-Foxtrot811d ago

"Tommy saving the planet from an army of aliens after they abducted him and his entire bar, with the game ending on the promise that Tommy would be back, but that promise was never fulfilled"

The thing is with the original Prey 2 that Tommy wasn't even the main character, they replaced him with some generic looking space bounty hunter. It was a refreshing change to see an awesome Native American character with ancestral like powers fight aliens yet they ditched him. It was only after an outcry they showed much later in a new preview that Tommy was in the game as an NPC.

I'd have prefered a real sequel with Tommy as the main character, literally picking right up from the originals ending.

As for Eight Days...Sony really needs to pick this up

If Amy Hennig was still at ND, I'd have loved to see her tackle it after what she did with Uncharted.

isarai811d ago (Edited 811d ago )

I thought that was awesome too, and honestly i wish people werent so damn critical about cultural variety in games. I feel like people try to ruin devs lives if even one detail is off about their culture in a game and so everyone is too scared to try anymore

isarai811d ago (Edited 811d ago )

One of the lead engine programmers for Prey 2 at Human Head was my programming instructor when i was taking game design. This game was in limbo at the time and we asked once and only once about this game, the misery in his eyes when he told us "this is the 1st and only time ill ask you to never ask me about that game" was something ill never forget😅 he used a couple assets through the curriculum for teaching purposes but nothing very tangible. Just a function here, a 3d prop there. Such a shame. Years later i saw him at a magic tournament, we caught up and he still thinks about that game and how it's "practically done" probably sitting on a drive somewhere

shinoff2183811d ago (Edited 811d ago )

Practically done? Jeez that fking blows because that looked much more interesting then what bethsada made. Don't get me wrong I enjoyed the one bethsada made.

Lmno looked interesting.
I'd knock titanfall and fez off the list. Add something else. Scarface 2 man only if would've been awesome. Prey 2 should be higher to. Either way not a bad list. Out of 20 there's only 2 I'd hate on.

isarai811d ago

That gen got a lot of games canned right before the finish line. Cipher Complex, Battlefront 3, legacy of kain dead sun just to name a few

XiNatsuDragnel811d ago

Games that need to come out: Battlefront 3, 8 days, and timesplitter 4.

Skuletor810d ago

One that's not on the list is Killing Day, I remember seeing the trailer in 2005 and being impressed at the time. Being Ubisoft you know it would have been a AAAA game too, lol
2 Days to Vegas and The Getaway 3 are two other games that seemed promising but never came out.

Show all comments (10)
60°

The Greatest Games That Never Got Made

We go on a trip through memory lane.

Read Full Story >>
ab-gaming.com
mastershredder1735d ago (Edited 1735d ago )

Prey 2 and SW 1313 sadden me the most. The internal politics behind those decisions is sickening. Serious feels for the crews that worked on these.

170°

Gameplay From 3 Cancelled Arkane Studios Games Shown In New Noclip Documentary

Danny O'Dwyer, formerly of GameSpot, released a documentary on developer Arkane Studios today, through their Patreon-supported company, Noclip. Along with their employees and supported by 4,197 patrons, O'Dwyer managed to talk to the studio behind the Dishonored series about their projects, including three cancelled games.

Read Full Story >>
noobfeed.com
AK912192d ago

I hope whatever Deathloop is ends up being amazing but then again considering who the publisher is I don't really have a lot of faith in the title.