
Two former Bondi staffers, speaking to Eurogamer sister site Gamesindustry.biz under condition of anonymity, claim Rockstar's relationship with Team Bondi reached such a low point during the course of the creation of 1940s crime adventure L.A. Noire that it now has "disdain" for the Australian developer.
As a result, Rockstar will not publish Team Bondi's next game, the former staff members claimed.

Rockstar has launched an official marketplace for "every server and every player" to buy mods: Cfx Marketplace.
I wonder how much of this isn't just taken work of others who have modded for free.
Edit: Also, great way for R* to take popular ideas and build them into GTAVI based on demand.
Ah, perfect timing with them taking down the Bully online fan mod. Greedy a$$ company.
I'm not entirely sure how to read this, as it doesn't seem exactly like an exact parallel to Bethesda's paid mods shenanigans.
Rather than single player stuff, this appears to be aimed solely on Cfx Servers. From what I've gleaned, apparently Rockstar bought the Cfx mod team several years ago, coming a few years after weird contentions led them to ban a few of their members. Ultimately, the question is if they plan to keep this contained to only online/servers.
I have to guess to a degree yes. It'd be pretty hard to "force" paid mods for single player when modding files locally on your own machine, but much easier for servers they'll control. So perhaps this is their soft launch ahead of GTA6 online and they'll clamp down more tightly on non-official servers going forward? Ever since they've become a 1 or 2 property studio, I haven't really cared much for Rockstar stuff, so I'm not entirely up on everything surrounding this. Sounds like it has the potential to be problematic further down the line, but right now fairly easy to ignore...I think lol.
Discord messages Rockstar Games management reviewed before firing union members have reportedly been revealed.
They were involved in protected Union activities and Rockstar will be in trouble with the NLRB.
A rare interview from the former GTA and Red Dead Redemption writer and executive producer.
Interesting to know.
Among MGS4, Agent was the reason I wanted and bought a PS3. (Who knew we would get other gems like Killzone 2 and TLoU.)
I always assumed it got cancelled due to hardware restrictions even at that time.
Such a shame, I remember first reading about it in official playstation magazine, Agent and The Getaway are the two cancelled games I wish I could play 😩
Because it had to be open world, of course. Couldn't change that and make the Agent game work otherwise. Totally buying it.
I used to laugh whenever I'd see someone cite Agent as a game to look forward to, because it was never officially canceled (at least, as far as I've seen.)
"It's still real to me, dammit!"
Rockstar are a bunch of hypocrites. Remember the Rockstar Sandiego scandal? They also worked 100's of hours to complete RDR, it got to the point where the developers wives got pissed and decided to make it public.
Rockstar are being asses right now.
smh
I've worked at Rockstar for a year in the PS2 days, the 6 months leading up to release are constant work, 6 or 7 days a week with 12-16 hour days.
However, I assumed most developers were like this. The money you have saved at the end of those 6 months is brilliant since when you work you have no time for anything else!
When I worked there Rockstar Leeds were fucking up the PSP GTA so badly people from our office got sent there to fix the game and show them what to do.
There were a few people there who were there just because they had been there since the beginning. My manager was widely hated by everyone but pretty much unsackable!