
360 Magazine: Is Crytek set to save Kinect for the core gamer? We chat to Carl Jones, director of Engine Licensing, to find out why Kinect is so important to the studio famous for FPS Crysis…
Crytek : In episode two of Our Story, the team discusses the evolution of Crysis into Crysis 2 and 3 (and the pressures that came with it), how a local connection landed an incredible collaboration with legendary composer Hans Zimmer, and the New York trip that inspired much of Crysis 2. For the gladiators among you, you’ll also get an exclusive behind-the-scenes look at the development of Ryse: Son of Rome and the attention to detail that went into it.
Crysis 4 is "on hold" and Crytek is facing layoffs - so what does that mean for the company that was once Germany's biggest games dev + the industry as a whole?
I really want to see a Crysis 4 with all the ray-tracing & path-tracing effects. It would be a shame if they canceled the project. Maybe they could do a kickstarter?
DF
" Crysis is something of a tentpole game series for us at Digital Foundry, with a reputation for being an early adopter of graphics technologies that would later define entire generations of PC and console video games. That includes the likes of screen-space ambient occlusion, sub-surface scattering and ray-marched volumetric lighting, but you could write volumes about just how ground-breaking that first game was "
I really hope they come out and push the industry forward like they used to. I miss old crytek
Pretty sad that the studio that gave us a monumental game like Crysis is now subsisting on microtransactions from a live service PVPVE game.

Crysis developer Crytek is the next studio hit by layoffs, as it announces it's set to lose an estimated 15 percent of its 400 employees.
Maybe putting The Power Rangers in Hunt Showdown will get you some money back. (sarcasm)
So if Kinects so easy, why are a lot of the Kinect games so dumbed down and sometimes half broken?
Only games worth playing are Child of Eden (using the Kinect), Dance Central and Kinect Sports at the moment.
BELOW: I know that, but to most developers, if you're going to consider releasing a Kinect game, check, and check, and check, and check to see if the game works extremel well. Not 99% well because its that 1% which would screw up everything.
O Really ?!
Let's wait and see... Ryse will tell us if this is true or not...
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When it comes to developing ANYTHING...it's not easy, at least not easy if you are being innovative.
I think what they are describing is a situation where they are switching whats was a FPS to a Kinect based FPS and it has been easier than expected.
ALL motion controlled games tend to turn into the same on rails type of experiences and those that are not have all sorts of issues, the least of which is the floating reticule that is usually addressed by adding a aiming assist solution...not exactly hard core and throwing blood and core doesn't automatically make a title hardcore...O_o
Seeing is believing so hopefully Crytek will have some actual game play to show soon.
Why did they make this a kinect game!