
iGG says: "In 2009, Sucker Punch surprised gamers by creating a sandbox game that blended elements from a variety of genres in such a magnificent way. Combining Platforming, Third Person Shooting and Role Playing, inFamous gave players the ability to determine their path as a hero or an antihero to aid in the saving of Empire City or the destruction of it. Two years later, Sucker Punch releases the sequel to this hit game. Does inFamous 2 improve where the first lacked, or does it fall flat with a massive Thunder Drop?"

Starting January 1, longtime creative and technical leaders Jason Connell and Adrian Bentley will step into new roles as studio heads, continuing to guide the team’s focus on ambitious, character-driven experiences that define PlayStation Studios.

Ghost of Yotei can be followed up with spin-offs, confirms the Creative Directors at Sucker Punch Productions.
Kind of surprising because I don’t know how they’d do spin offs given that they are now making each new game about a different Ghost. When you spin off it’s usually about a different character or location but they are already doing that here.
Only thing I can think of is Jin making a return with a direct follow up to Tsushima and then eventually Yotei will get the same treatment.
I mean or you could make a new Sly Cooper, InFamous, or new IP and not milk this series...
So, they’re not going to work on different things? Just Ghost and spin-offs for years to come? Please don’t Ass Creed this IP
Meet the team at Sucker Punch Productions!
Ghost of Tsushima and SP were my 2020 goty & dev of the year.
I need more from the Ghost's legend mode, too addicting but ran out of things to do after a few months, can't get enough of it.
This means a new IP reveal is coming, right?
Why else educate the masses on a studio’s branding, if not to show off something that isn’t a sequel?
More action adventure titles in development or they actually going to dip their toes in an RPG? Tired of Sony’s formulaic titles