
It’s the Kinect’s first anniversary, and doesn’t Microsoft want you to know it.
Our favorite mummery-based-interface device was undoubtedly front and center at Microsoft’s E3 booth; ensconced in its own private booths and orbited by a constellation of lesser stars. (You know, the AAA titles and the best of the Xbox Live aimed at those of us whose reaction to a Fable rail shooter was polite bewilderment.) Then there was the press conference, which may as well have been headlined: “Microsoft Changes Name to Kinectosoft Inc., Makes Kinect Ownership Mandatory.” Sure, there were mentions of other titles, some remarkably promising (Tomb Raider origin story, anyone?) but Microsoft even felt the need to couple Mass Effect 3, a title which should merit a presentation all on its lonesome, with highly-publicized Kinect functionality that amounted to “shout at the screen and weird your roommates out late at night.” And that’s saying nothing of the new-and-trumpeted interface for the 360’s new television support.

FuRuy has opened a Twitter account called “Project Alice” teasing a new game announcement on April 25 at 20:30 JST.

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.
15 years went by so fast. I remember playing through the story mode at launch.

The name "Hewson" carries a special weight for anyone who grew up during the golden age of British computing. As the son of Andrew Hewson—the man behind legendary publisher Hewson Consultants—Rob Hewson didn't just grow up playing video games; he learned to spell his name from their title screens. However, Rob didn't just rest on his family's 8-bit laurels. From leading major LEGO franchises at TT Games to tackling the high-stakes world of technical porting at Huey Games, Rob has carved out a unique path in an ever-evolving industry. In this candid interview Rob to discussed the burden and beauty of a family legacy, the technical "scar tissue" left by the ambitious Hydrophobia, and why porting a masterpiece like Inscryption to consoles is far more than a simple copy-paste job.
Motion controllers have reached their peak. When it comes to gaming, nothing trumps gamepads and mouse/keyboards.
kinect is a regression .. i never believed in it ..but i gave it a chance .. a chance to prove me wrong .
1 year after the release i was right ..
Kinect just as important as the PS move.
They are fun for a while to monkey around but if you are a gamer you will not be able to stand it for long.
I got move when it came out, I think I might have played a total of 10hours since.
"Why The Kinect Isn’t Innovation"
Nothing IS innovation.
Something CAN be innovative, however.
Oh, and "The Kinect" is incorrect too. So, the only real correct words you have in your five word headline are "Why" and "Isn't."
WELL DONE!
When the article title is complete garbage, you can generally bet your bottom dollar that the article itself is even worse. And yes, that's the case here.
If you don't like Kinect, don't play it.
Did Kinect release in June? I think not. I have been gaming a long time, and Kinect does tings that are new to my experiences, and that is difficult to do. I call the article garbage, misinformed, and not worth the time it took me to read it. Like KMX said if you don't like it, don't play it.