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Why The Kinect Isn’t Innovation

It’s the Kinect’s first anniversary, and doesn’t Microsoft want you to know it.
Our favorite mummery-based-interface device was undoubtedly front and center at Microsoft’s E3 booth; ensconced in its own private booths and orbited by a constellation of lesser stars. (You know, the AAA titles and the best of the Xbox Live aimed at those of us whose reaction to a Fable rail shooter was polite bewilderment.) Then there was the press conference, which may as well have been headlined: “Microsoft Changes Name to Kinectosoft Inc., Makes Kinect Ownership Mandatory.” Sure, there were mentions of other titles, some remarkably promising (Tomb Raider origin story, anyone?) but Microsoft even felt the need to couple Mass Effect 3, a title which should merit a presentation all on its lonesome, with highly-publicized Kinect functionality that amounted to “shout at the screen and weird your roommates out late at night.” And that’s saying nothing of the new-and-trumpeted interface for the 360’s new television support.

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pixelatedgeek.com
iseven5430d ago

Motion controllers have reached their peak. When it comes to gaming, nothing trumps gamepads and mouse/keyboards.

Agent-865430d ago

I'm with you and see motion controls as pure gimmick. This was a great article and I really love this line: “Microsoft Changes Name to Kinectosoft Inc., Makes Kinect Ownership Mandatory.”

DarkTower8055429d ago (Edited 5429d ago )

I just got the Move and am loving it. I've been wanting arcade shooters for years and Move delivers that. There's The Shoot, Time Crisis, Dead Space, etc. For me, it brings the arcade home. No gimmick at all, it's here to stay in one form or another.

Redempteur5430d ago

kinect is a regression .. i never believed in it ..but i gave it a chance .. a chance to prove me wrong .

1 year after the release i was right ..

Agent-865430d ago

The author and I agree with you: "But while the Kinect is a fascinating and important piece of technology, when it comes to gaming it’s not just a dead end for innovation – it’s an expensive, much-hyped digression, if not outright regression."

5429d ago Replies(1)
Ares845429d ago

Kinect just as important as the PS move.

They are fun for a while to monkey around but if you are a gamer you will not be able to stand it for long.

I got move when it came out, I think I might have played a total of 10hours since.

KMxRetro5429d ago

"Why The Kinect Isn’t Innovation"

Nothing IS innovation.

Something CAN be innovative, however.

Oh, and "The Kinect" is incorrect too. So, the only real correct words you have in your five word headline are "Why" and "Isn't."

WELL DONE!

When the article title is complete garbage, you can generally bet your bottom dollar that the article itself is even worse. And yes, that's the case here.

If you don't like Kinect, don't play it.

maniacmayhem5429d ago

You don't understand, on N4G there needs to be at least one article approved per day slamming either Kinect or 360.

I agree though Kinect isn't for me but I can't hate on the fact it was the fastest selling device ever. Why? Who knows.

I also think Sony and MS jumped on the motion train way too late and that the fad is dying quickly.

coryok5429d ago

it did break records, selling 8 million in 2 months, and since then its been 8 months and has sold 2 million.

demand died down really fast after launch

Redgehammer5429d ago

Did Kinect release in June? I think not. I have been gaming a long time, and Kinect does tings that are new to my experiences, and that is difficult to do. I call the article garbage, misinformed, and not worth the time it took me to read it. Like KMX said if you don't like it, don't play it.

Biggest5429d ago

You must not have experienced much in your extensive gaming life. Give some examples of new experiences provided by Kinect, please. Every motion gaming experience offered by Kinect so far has been done in some form in years past. Voice input has been around and used in gaming since at least the 90's. What's new?

Redgehammer5429d ago

Biggest, you refuse to accept anything that has been stated about the capabilities, and differences that Kinect, and its internal software bring to the world of gaming. Sure you could talk into a mic and say some predefined commands. Kinect recognizes different voices, has voice location, and noise and echo cancellation built in, a microphone array, a color camera, a motion camera, and skeletal tracking. Maybe it’s an amalgam of the devices that came before, but it is a unique device. Throughout the web, hackers, engineers, and programmers espouse the awesome capabilities of Kinect, and yet their opinions mean nothing because you think differently. I can't change your mind, nor at this point do i want to. I accept your view; however, I just disagree.

Biggest5429d ago

I understand your support for Kinect. Some people love what they choose to love. However, you haven't given one example of a new experience in gaming via Kinect. Thankfully, I am a sports fan and understand rooting for/against the winning/losing team. You enjoy Kinect. I enjoy properly priced peripherals.

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30°

FuRyu teases new game ‘Project Alice’ to be announced on April 25

FuRuy has opened a Twitter account called “Project Alice” teasing a new game announcement on April 25 at 20:30 JST.

40°

15 Years Ago, Mortal Kombat (2011) Saved Gaming’s Biggest Fighting Franchise

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.

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fortressofsolitude.co.za
italiangamer22d ago

"Gaming’s Biggest Fighting Franchise"

Press X to (seriously) doubt.

DarXyde20d ago

Underrated comment. I used to hate that game so much that any time my siblings asked me to play it, I just picked Hom and shut myself down mid-match.

Soy20d ago

And then MK1 killed it again.

DivineHand12520d ago (Edited 20d ago )

15 years went by so fast. I remember playing through the story mode at launch.

40°

Pixels in the Blood: The Journey of Rob Hewson

The name "Hewson" carries a special weight for anyone who grew up during the golden age of British computing. As the son of Andrew Hewson—the man behind legendary publisher Hewson Consultants—Rob Hewson didn't just grow up playing video games; he learned to spell his name from their title screens. However, Rob didn't just rest on his family's 8-bit laurels. From leading major LEGO franchises at TT Games to tackling the high-stakes world of technical porting at Huey Games, Rob has carved out a unique path in an ever-evolving industry. In this candid interview Rob to discussed the burden and beauty of a family legacy, the technical "scar tissue" left by the ambitious Hydrophobia, and why porting a masterpiece like Inscryption to consoles is far more than a simple copy-paste job.