
BeefJack: "Should games always let us win? Are games always better when the hero beats the bad guys, uncovers the mystery and knows evil will never be back? We’re not so sure..."

Red Dead Redemption hits 3.3 million Netflix downloads on mobile, underscoring how subscription access drives reach over paid sales.
More like people don't play these type of games on their phone normally and don't try them out. Not like the places where people do play these games haven't crushed those numbers easily.
How many people actually played more than an hour of the game or came close to finishing it on mobile is the real question. If people aren't playing the games to a point that is purposeful, then why try when a subscription that is behind a streaming service isn't a sign of success but just curiosity.

Rockstar says the free upgrade issue affecting Red Dead Redemption Xbox 360 owners requires more time to resolve, with another update expected within five days.
I’m not sure what the exact issue is. I had no trouble getting the free update—you basically get the new game for free if you have the 360 version in your digital library. Maybe the problem is related to owning or not owning the Undead DLC expansion.

A detailed comparison of Red Dead Redemption on Switch 2, PS4, and PS5 shows stronger settings, better performance, and a major uplift for Nintendo’s new hardware.
No
Lately all games seem so.As some kiddies have got into games that are not meant for them and become crybabies on forums if they are killed once in the game.And the result games are now movies with a bit more button presses.
Infamous is the only game where I felt close to not winning, considering the events ending it.
Back in the 80's and 90's, games came with furry nuts!
At the start of the 21st Century, the nuts were removed and games were neutered.
Today, we put diapers on the games!
Games should have a chance to be beaten. But there should be chance of failure.
And by failure I mean, you start the game over failure, not the last save.
I don't like the idea of being outsmarted by something that's not real and doesn't truly exist, but a little bit more "intelligent" difficulty wouldn't hurt.